(svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts

DiagDirections, and add TileOffsByDir that handles Directions.
-Codechange: Make the treeloop use TileOffsByDir().
This commit is contained in:
Darkvater
2006-09-05 23:21:41 +00:00
parent a53c92464f
commit 7e4d0f112e
29 changed files with 111 additions and 102 deletions

View File

@@ -292,7 +292,7 @@ int AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte f
ret = AI_DoCommand(tile, direction, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_DEPOT);
if (CmdFailed(ret)) return ret;
// Try to build the road from the depot
ret2 = AI_DoCommand(tile + TileOffsByDir(direction), DiagDirToRoadBits(ReverseDiagDir(direction)), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD);
ret2 = AI_DoCommand(tile + TileOffsByDiagDir(direction), DiagDirToRoadBits(ReverseDiagDir(direction)), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD);
// If it fails, ignore it..
if (CmdFailed(ret2)) return ret;
return ret + ret2;