(svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts

DiagDirections, and add TileOffsByDir that handles Directions.
-Codechange: Make the treeloop use TileOffsByDir().
This commit is contained in:
Darkvater
2006-09-05 23:21:41 +00:00
parent a53c92464f
commit 7e4d0f112e
29 changed files with 111 additions and 102 deletions

View File

@@ -1558,7 +1558,7 @@ static bool SignalVehicleCheck(TileIndex tile, uint track)
// now check all tiles from start to end for a "hidden" vehicle
// NOTE: the hashes for tiles may overlap, so this could maybe be optimised a bit by not checking every tile?
dest.track = 0x40; // trackbit for vehicles "hidden" inside a tunnel
for (; tile != end; tile += TileOffsByDir(direction)) {
for (; tile != end; tile += TileOffsByDiagDir(direction)) {
if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL)
return true;
}