Merge branch 'pr-230' into jgrpp
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@@ -365,7 +365,7 @@ void GenerateClearTile()
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IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
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if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) {
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uint j = GB(r, 16, 4) + 5;
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uint j = GB(r, 16, 4) + _settings_game.game_creation.amount_of_rocks + ((int)TileHeight(tile) * _settings_game.game_creation.height_affects_rocks);
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for (;;) {
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TileIndex tile_new;
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@@ -1459,6 +1459,10 @@ STR_CONFIG_SETTING_VARIETY :Variety distrib
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STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Control whether the map contains both mountainous and flat areas. Since this only makes the map flatter, other settings should be set to mountainous
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STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING2}
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STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate
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STR_CONFIG_SETTING_ROCKS_AMOUNT :Size of rocky patches: {STRING}
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STR_CONFIG_SETTING_ROCKS_AMOUNT_HELPTEXT :Determines the size of rocky patches. High values can cover a significant portion of the map.
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STR_CONFIG_SETTING_HEIGHT_ROCKS :Size of rocky patches increases with height: {STRING}
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STR_CONFIG_SETTING_HEIGHT_ROCKS_HELPTEXT :Determines how much the size of rocky patches increases with height. This is cumulative with the size of rocky patches setting and works best when the size of rocky patches setting is set to lower values.
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STR_CONFIG_SETTING_TREE_PLACER :Tree placer algorithm: {STRING2}
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STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Choose the distribution of trees on the map: 'Original' plants trees uniformly scattered, 'Improved' plants them in groups
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STR_CONFIG_SETTING_TREE_PLACER_NONE :None
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@@ -1816,6 +1816,8 @@ static SettingsContainer &GetSettingsTree()
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genworld->Add(new SettingEntry("game_creation.snow_line_height"));
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genworld->Add(new SettingEntry("game_creation.rainforest_line_height"));
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genworld->Add(new SettingEntry("game_creation.amount_of_rivers"));
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genworld->Add(new SettingEntry("game_creation.amount_of_rocks"));
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genworld->Add(new SettingEntry("game_creation.height_affects_rocks"));
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genworld->Add(new SettingEntry("game_creation.tree_placer"));
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genworld->Add(new SettingEntry("vehicle.road_side"));
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genworld->Add(new SettingEntry("economy.larger_towns"));
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@@ -375,6 +375,8 @@ struct GameCreationSettings {
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byte min_river_length; ///< the minimum river length
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byte river_route_random; ///< the amount of randomicity for the route finding
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byte amount_of_rivers; ///< the amount of rivers
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uint8 amount_of_rocks; ///< the amount of rocks
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uint8 height_affects_rocks; ///< the affect that map height has on rocks
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};
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/** Settings related to construction in-game */
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@@ -3832,6 +3832,34 @@ str = STR_CONFIG_SETTING_RIVER_AMOUNT
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strhelp = STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT
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strval = STR_RIVERS_NONE
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[SDT_VAR]
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base = GameSettings
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var = game_creation.amount_of_rocks
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type = SLE_UINT8
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guiflags = SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO
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def = 5
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min = 1
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max = 255
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interval = 1
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str = STR_CONFIG_SETTING_ROCKS_AMOUNT
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strhelp = STR_CONFIG_SETTING_ROCKS_AMOUNT_HELPTEXT
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strval = STR_JUST_COMMA
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patxname = ""rocks.game_creation.amount_of_rocks""
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[SDT_VAR]
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base = GameSettings
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var = game_creation.height_affects_rocks
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type = SLE_UINT8
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guiflags = SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO
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def = 0
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min = 0
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max = 25
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interval = 1
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str = STR_CONFIG_SETTING_HEIGHT_ROCKS
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strhelp = STR_CONFIG_SETTING_HEIGHT_ROCKS_HELPTEXT
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strval = STR_JUST_COMMA
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patxname = ""rocks.game_creation.height_affects_rocks""
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;;game_creation.build_public_roads
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[SDT_NULL]
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length = 1
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