(svn r16429) -Change: Make the company settings behave like all others settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.

This commit is contained in:
yexo
2009-05-26 11:40:14 +00:00
parent 87dfc2a881
commit 7eb9ad0415
7 changed files with 95 additions and 36 deletions

View File

@@ -724,24 +724,6 @@ static bool CheckInterval(int32 p1)
return true;
}
static bool EngineRenewUpdate(int32 p1)
{
DoCommandP(0, 0, _settings_client.company.engine_renew, CMD_SET_AUTOREPLACE);
return true;
}
static bool EngineRenewMonthsUpdate(int32 p1)
{
DoCommandP(0, 1, _settings_client.company.engine_renew_months, CMD_SET_AUTOREPLACE);
return true;
}
static bool EngineRenewMoneyUpdate(int32 p1)
{
DoCommandP(0, 2, _settings_client.company.engine_renew_money, CMD_SET_AUTOREPLACE);
return true;
}
static bool TrainAccelerationModelChanged(int32 p1)
{
Vehicle *v;
@@ -1275,6 +1257,7 @@ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescP
proc(ini, _settings, "patches", &_settings_newgame);
proc(ini, _currency_settings,"currency", &_custom_currency);
proc(ini, _company_settings, "company", &_settings_client.company);
#ifdef ENABLE_NETWORK
proc_list(ini, "server_bind_addresses", &_network_bind_list);
@@ -1433,6 +1416,40 @@ CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
return CommandCost();
}
/** Change one of the per-company settings.
* @param tile unused
* @param flags operation to perform
* @param p1 the index of the setting in the _company_settings array which identifies it
* @param p2 the new value for the setting
* The new value is properly clamped to its minimum/maximum when setting
*/
CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (p1 >= lengthof(_company_settings)) return CMD_ERROR;
const SettingDesc *sd = &_company_settings[p1];
if (flags & DC_EXEC) {
void *var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
int32 oldval = (int32)ReadValue(var, sd->save.conv);
int32 newval = (int32)p2;
Write_ValidateSetting(var, sd, newval);
newval = (int32)ReadValue(var, sd->save.conv);
if (oldval == newval) return CommandCost();
if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
WriteValue(var, sd->save.conv, (int64)oldval);
return CommandCost();
}
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
return CommandCost();
}
/** Top function to save the new value of an element of the Settings struct
* @param index offset in the SettingDesc array of the Settings struct which
* identifies the setting member we want to change
@@ -1467,6 +1484,23 @@ bool SetSettingValue(uint index, int32 value)
return false;
}
/** Top function to save the new value of an element of the Settings struct
* @param index offset in the SettingDesc array of the CompanySettings struct
* which identifies the setting member we want to change
* @param object pointer to a valid CompanySettings struct that has its settings changed.
* @param value new value of the setting */
void SetCompanySetting(uint index, int32 value)
{
const SettingDesc *sd = &_company_settings[index];
if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
DoCommandP(0, index, value, CMD_CHANGE_COMPANY_SETTING);
} else {
void *var = GetVariableAddress(&_settings_client.company, &sd->save);
Write_ValidateSetting(var, sd, value);
if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
}
}
/**
* Set a setting value with a string.
* @param index the settings index.
@@ -1512,6 +1546,13 @@ const SettingDesc *GetSettingFromName(const char *name, uint *i)
}
}
if (strncmp(name, "company.", 8) == 0) name += 8;
/* And finally the company-based settings */
for (*i = 0, sd = _company_settings; sd->save.cmd != SL_END; sd++, (*i)++) {
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
if (strcmp(sd->desc.name, name) == 0) return sd;
}
return NULL;
}