(svn r16429) -Change: Make the company settings behave like all others settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.
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@@ -26,6 +26,8 @@
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#include "station_func.h"
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#include "highscore.h"
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#include "gfxinit.h"
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#include "company_base.h"
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#include "company_func.h"
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#include <map>
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#include "table/sprites.h"
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@@ -981,6 +983,19 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, int
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return cur_row;
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}
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const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd)
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{
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if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
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if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
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return GetVariableAddress(&Company::Get(_local_company)->settings, &sd->save);
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} else {
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return GetVariableAddress(&_settings_client.company, &sd->save);
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}
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} else {
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return GetVariableAddress(settings_ptr, &sd->save);
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}
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}
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/**
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* Private function to draw setting value (button + text + current value)
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* @param settings_ptr Pointer to current values of all settings
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@@ -993,7 +1008,7 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, int
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void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state)
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{
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const SettingDescBase *sdb = &sd->desc;
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const void *var = GetVariableAddress(settings_ptr, &sd->save);
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const void *var = ResolveVariableAddress(settings_ptr, sd);
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bool editable = true;
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bool disabled = false;
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@@ -1435,7 +1450,7 @@ struct GameSettingsWindow : Window {
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if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return;
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if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return;
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void *var = GetVariableAddress(settings_ptr, &sd->save);
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const void *var = ResolveVariableAddress(settings_ptr, sd);
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int32 value = (int32)ReadValue(var, sd->save.conv);
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/* clicked on the icon on the left side. Either scroller or bool on/off */
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@@ -1486,7 +1501,11 @@ struct GameSettingsWindow : Window {
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}
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if (value != oldvalue) {
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SetSettingValue(pe->d.entry.index, value);
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if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
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SetCompanySetting(pe->d.entry.index, value);
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} else {
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SetSettingValue(pe->d.entry.index, value);
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}
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this->SetDirty();
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}
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} else {
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