(svn r16441) -Codechange: new class SpecializedVehicle used as superclass for all vehicle types

This commit is contained in:
smatz
2009-05-26 22:10:13 +00:00
parent aa546e513f
commit 7ee882d03f
15 changed files with 150 additions and 135 deletions

View File

@@ -20,16 +20,14 @@
*/
void ConnectMultiheadedTrains()
{
Vehicle *v;
Train *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_TRAIN) {
((Train *)v)->other_multiheaded_part = NULL;
}
FOR_ALL_TRAINS(v) {
v->other_multiheaded_part = NULL;
}
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) {
FOR_ALL_TRAINS(v) {
if (IsFrontEngine(v) || IsFreeWagon(v)) {
/* Two ways to associate multiheaded parts to each other:
* sequential-matching: Trains shall be arranged to look like <..>..<..>..<..>..
* bracket-matching: Free vehicle chains shall be arranged to look like ..<..<..>..<..>..>..
@@ -45,7 +43,7 @@ void ConnectMultiheadedTrains()
bool sequential_matching = IsFrontEngine(v);
for (Train *u = (Train *)v; u != NULL; u = (Train *)GetNextVehicle(u)) {
for (Train *u = v; u != NULL; u = GetNextVehicle(u)) {
if (u->other_multiheaded_part != NULL) continue; // we already linked this one
if (IsMultiheaded(u)) {
@@ -167,13 +165,11 @@ void UpdateOldAircraft()
st->airport_flags = 0; // reset airport
}
Vehicle *v;
FOR_ALL_VEHICLES(v) {
Aircraft *a;
FOR_ALL_AIRCRAFT(a) {
/* airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor)
* skip those */
if (v->type == VEH_AIRCRAFT && IsNormalAircraft(v)) {
Aircraft *v_oldstyle = (Aircraft *)v;
Aircraft *a = (Aircraft *)v_oldstyle;
if (IsNormalAircraft(a)) {
/* airplane in terminal stopped doesn't hurt anyone, so goto next */
if (a->vehstatus & VS_STOPPED && a->state == 0) {
a->state = HANGAR;
@@ -182,7 +178,7 @@ void UpdateOldAircraft()
AircraftLeaveHangar(a); // make airplane visible if it was in a depot for example
a->vehstatus &= ~VS_STOPPED; // make airplane moving
a->cur_speed = v_oldstyle->max_speed; // so aircraft don't have zero speed while in air
a->cur_speed = a->max_speed; // so aircraft don't have zero speed while in air
if (!a->current_order.IsType(OT_GOTO_STATION) && !a->current_order.IsType(OT_GOTO_DEPOT)) {
/* reset current order so aircraft doesn't have invalid "station-only" order */
a->current_order.MakeDummy();