(svn r2168) - Fix: Various stages of invisible trains, and wrong v->u.rail.track combinations. When a vehicle was sold its (possibly) assigned road slot for multislot was not cleared, thus resulting in a bug confusion. This should fix [ 1178520 ] Assertion failure in ai.c (invalid v->u.rail.track). With big thanks to TrueLight for the demo-recording patch, BJH for the wonderful savegame, Hackykid for his brilliant suggestions of the problem and Celestar for... ehm, making it all possible ;p

This commit is contained in:
Darkvater
2005-04-08 22:44:06 +00:00
parent a9c52454c8
commit 7ef681eaed
2 changed files with 37 additions and 54 deletions

View File

@@ -229,6 +229,15 @@ int32 CmdStartStopRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return 0;
}
static inline void ClearSlot(Vehicle *v, RoadStop *rs)
{
DEBUG(ms, 3) ("Multistop: Clearing slot %d at 0x%x", v->u.road.slotindex, rs->xy);
v->u.road.slot = NULL;
v->u.road.slot_age = 0;
if (rs != NULL)
rs->slot[v->u.road.slotindex] = INVALID_SLOT;
}
// p1 = vehicle index in GetVehicle()
// p2 not used
int32 CmdSellRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
@@ -253,6 +262,7 @@ int32 CmdSellRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
ClearSlot(v, v->u.road.slot);
DeleteVehicle(v);
}
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); // updates the replace Road window
@@ -1177,14 +1187,6 @@ static const byte _road_veh_data_1[] = {
static const byte _roadveh_data_2[4] = { 0,1,8,9 };
static inline void ClearSlot(Vehicle *v, RoadStop *rs)
{
DEBUG(ms, 3) ("Multistop: Clearing slot %d at 0x%x", v->u.road.slotindex, rs->xy);
v->u.road.slot = NULL;
v->u.road.slot_age = 0;
rs->slot[v->u.road.slotindex] = INVALID_SLOT;
}
static void RoadVehController(Vehicle *v)
{
GetNewVehiclePosResult gp;