Merge branch 'template_train_replacement' into jgrpp

# Conflicts:
#	src/linkgraph/linkgraphjob.cpp
#	src/saveload/extended_ver_sl.cpp
#	src/train_cmd.cpp
#	src/vehicle_base.h
This commit is contained in:
Jonathan G Rennison
2016-11-01 23:00:48 +00:00
42 changed files with 910 additions and 298 deletions

View File

@@ -71,30 +71,34 @@ static inline TrackBits GetTileShipTrackStatus(TileIndex tile)
return TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0));
}
static SpriteID GetShipIcon(EngineID engine, EngineImageType image_type)
static void GetShipIcon(EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result)
{
const Engine *e = Engine::Get(engine);
uint8 spritenum = e->u.ship.image_index;
if (is_custom_sprite(spritenum)) {
SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W, image_type);
if (sprite != 0) return sprite;
GetCustomVehicleIcon(engine, DIR_W, image_type, result);
if (result->IsValid()) return;
spritenum = e->original_image_index;
}
assert(IsValidImageIndex<VEH_SHIP>(spritenum));
return DIR_W + _ship_sprites[spritenum];
result->Set(DIR_W + _ship_sprites[spritenum]);
}
void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
{
SpriteID sprite = GetShipIcon(engine, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
VehicleSpriteSeq seq;
GetShipIcon(engine, image_type, &seq);
Rect rect;
seq.GetBounds(&rect);
preferred_x = Clamp(preferred_x,
left - UnScaleGUI(real_sprite->x_offs),
right - UnScaleGUI(real_sprite->width) - UnScaleGUI(real_sprite->x_offs));
DrawSprite(sprite, pal, preferred_x, y);
left - UnScaleGUI(rect.left),
right - UnScaleGUI(rect.right));
seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH);
}
/**
@@ -108,27 +112,31 @@ void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine
*/
void GetShipSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
{
const Sprite *spr = GetSprite(GetShipIcon(engine, image_type), ST_NORMAL);
VehicleSpriteSeq seq;
GetShipIcon(engine, image_type, &seq);
width = UnScaleGUI(spr->width);
height = UnScaleGUI(spr->height);
xoffs = UnScaleGUI(spr->x_offs);
yoffs = UnScaleGUI(spr->y_offs);
Rect rect;
seq.GetBounds(&rect);
width = UnScaleGUI(rect.right - rect.left + 1);
height = UnScaleGUI(rect.bottom - rect.top + 1);
xoffs = UnScaleGUI(rect.left);
yoffs = UnScaleGUI(rect.top);
}
SpriteID Ship::GetImage(Direction direction, EngineImageType image_type) const
void Ship::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
{
uint8 spritenum = this->spritenum;
if (is_custom_sprite(spritenum)) {
SpriteID sprite = GetCustomVehicleSprite(this, direction, image_type);
if (sprite != 0) return sprite;
GetCustomVehicleSprite(this, direction, image_type, result);
if (result->IsValid()) return;
spritenum = this->GetEngine()->original_image_index;
}
assert(IsValidImageIndex<VEH_SHIP>(spritenum));
return _ship_sprites[spritenum] + direction;
result->Set(_ship_sprites[spritenum] + direction);
}
static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance)
@@ -769,7 +777,7 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, const Engine *e, u
v->SetServiceInterval(Company::Get(_current_company)->settings.vehicle.servint_ships);
v->date_of_last_service = _date;
v->build_year = _cur_year;
v->cur_image = SPR_IMG_QUERY;
v->sprite_seq.Set(SPR_IMG_QUERY);
v->random_bits = VehicleRandomBits();
v->UpdateCache();