(svn r20423) -Change [FS#3947]: Make snow on bridges depend on bridgeheight.
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@@ -503,14 +503,14 @@ void DrawCatenaryOnBridge(const TileInfo *ti)
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height = GetBridgeHeight(end);
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SpriteID wire_base = GetWireBase(end);
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SpriteID wire_base = GetWireBase(end, TC_ON_BRIDGE);
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AddSortableSpriteToDraw(wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
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sss->x_size, sss->y_size, sss->z_size, height + sss->z_offset,
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IsTransparencySet(TO_CATENARY)
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);
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SpriteID pylon_base = GetPylonBase(end);
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SpriteID pylon_base = GetPylonBase(end, TC_ON_BRIDGE);
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/* Finished with wires, draw pylons
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* every other tile needs a pylon on the northern end */
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