(svn r3559) - CodeChange: simplify MKCOLOR(x) macro for smallmap_gui.c by adding a TO_LE32X() macro next to TO_BE32X(). The 'X' signifies them as macros and not-inline functions so they can be used in variable declarations.
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		@@ -231,11 +231,7 @@ static const uint16 * const _legend_table[] = {
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#	define WRITE_PIXELS_OR(dst,val)	*(uint32*)(dst) |= (val);
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#endif
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#if defined(TTD_BIG_ENDIAN)
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#	define MKCOLOR(x) BSWAP32(x)
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#elif defined(TTD_LITTLE_ENDIAN)
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#	define MKCOLOR(x) (x)
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#endif
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#define MKCOLOR(x) TO_LE32X(x)
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/* Height encodings; 16 levels XXX - needs updating for more/finer heights! */
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static const uint32 _map_height_bits[16] = {
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								stdafx.h
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								stdafx.h
									
									
									
									
									
								
							@@ -205,21 +205,23 @@ typedef unsigned char byte;
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  static inline uint16 TO_LE16(uint16 x) { return BSWAP16(x); }
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  static inline uint32 FROM_LE32(uint32 x) { return BSWAP32(x); }
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  static inline uint16 FROM_LE16(uint16 x) { return BSWAP16(x); }
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# define TO_BE32(x) (x)
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# define TO_BE16(x) (x)
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# define TO_BE32(x)   (x)
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# define TO_BE16(x)   (x)
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# define FROM_BE32(x) (x)
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# define FROM_BE16(x) (x)
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# define TO_BE32X(x) (x)
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# define TO_LE32X(x)  BSWAP32(x)
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# define TO_BE32X(x)  (x)
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#else
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  static inline uint32 TO_BE32(uint32 x) { return BSWAP32(x); }
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  static inline uint16 TO_BE16(uint16 x) { return BSWAP16(x); }
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  static inline uint32 FROM_BE32(uint32 x) { return BSWAP32(x); }
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  static inline uint16 FROM_BE16(uint16 x) { return BSWAP16(x); }
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# define TO_LE32(x) (x)
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# define TO_LE16(x) (x)
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# define TO_BE32X(x) BSWAP32(x)
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# define TO_LE32(x)   (x)
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# define TO_LE16(x)   (x)
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# define FROM_LE32(x) (x)
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# define FROM_LE16(x) (x)
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# define TO_LE32X(x)  (x)
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# define TO_BE32X(x)  BSWAP32(x)
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#endif /* TTD_BIG_ENDIAN */
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#if !defined(GAME_DATA_DIR)
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