(svn r22924) -Codechange: Enhance NewGRFSpriteLayout for drawing construction stages in spritelayouts with inconsistent number of sprites per spriteset.
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@@ -288,7 +288,6 @@ struct TileLayoutSpriteGroup : SpriteGroup {
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TileLayoutSpriteGroup() : SpriteGroup(SGT_TILELAYOUT) {}
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~TileLayoutSpriteGroup() {}
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byte num_building_stages; ///< Number of building stages to show for this house/industry tile
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NewGRFSpriteLayout dts;
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const DrawTileSprites *ProcessRegisters(uint8 *stage) const;
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