(svn r22924) -Codechange: Enhance NewGRFSpriteLayout for drawing construction stages in spritelayouts with inconsistent number of sprites per spriteset.
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@@ -838,7 +838,7 @@ bool DrawStationTile(int x, int y, RailType railtype, Axis axis, StationClassID
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if (layout != NULL) {
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/* Sprite layout which needs preprocessing */
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bool separate_ground = HasBit(statspec->flags, SSF_SEPARATE_GROUND);
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uint32 var10_values = layout->PrepareLayout(total_offset, rti->fallback_railtype, 0, separate_ground);
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uint32 var10_values = layout->PrepareLayout(total_offset, rti->fallback_railtype, 0, 0, separate_ground);
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uint8 var10;
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FOR_EACH_SET_BIT(var10, var10_values) {
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uint32 var10_relocation = GetCustomStationRelocation(statspec, NULL, INVALID_TILE, var10);
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