(svn r18986) -Fix (r18803): Make building long roads fail for AIs if there is an obstacle in the way.
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@@ -471,7 +471,7 @@ static bool NeighbourHasReachableRoad(::RoadTypes rts, TileIndex start_tile, Dia
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EnforcePrecondition(false, !one_way || AIObject::GetRoadType() == ::ROADTYPE_ROAD);
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EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
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return AIObject::DoCommand(start, end, (::TileY(start) != ::TileY(end) ? 4 : 0) | (((start < end) == !full) ? 1 : 2) | (AIObject::GetRoadType() << 3) | ((one_way ? 1 : 0) << 5), CMD_BUILD_LONG_ROAD);
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return AIObject::DoCommand(start, end, (::TileY(start) != ::TileY(end) ? 4 : 0) | (((start < end) == !full) ? 1 : 2) | (AIObject::GetRoadType() << 3) | ((one_way ? 1 : 0) << 5) | 1 << 6, CMD_BUILD_LONG_ROAD);
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}
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/* static */ bool AIRoad::BuildRoad(TileIndex start, TileIndex end)
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