(svn r19799) -Change: give depots an unique name in the same manner buoys and waypoints are named

This commit is contained in:
rubidium
2010-05-12 19:21:00 +00:00
parent 92648be718
commit 7f43b93eae
11 changed files with 64 additions and 14 deletions

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@@ -2106,6 +2106,14 @@ bool AfterLoadGame()
/* Reset tropic zone for VOID tiles, they shall not have any. */
if (IsTileType(t, MP_VOID)) SetTropicZone(t, TROPICZONE_NORMAL);
}
/* We need to properly number/name the depots.
* The first step is making sure none of the depots uses the
* 'default' names, after that we can assign the names. */
Depot *d;
FOR_ALL_DEPOTS(d) d->town_cn = UINT16_MAX;
FOR_ALL_DEPOTS(d) MakeDefaultName(d);
}
/* Road stops is 'only' updating some caches */

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@@ -11,14 +11,20 @@
#include "../stdafx.h"
#include "../depot_base.h"
#include "../town.h"
#include "saveload.h"
static TownID _town_index;
static const SaveLoad _depot_desc[] = {
SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Depot, xy, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_VAR(Depot, town_index, SLE_UINT16),
SLE_END()
SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Depot, xy, SLE_UINT32, 6, SL_MAX_VERSION),
SLEG_CONDVAR(_town_index, SLE_UINT16, 0, 140),
SLE_CONDREF(Depot, town, REF_TOWN, 141, SL_MAX_VERSION),
SLE_CONDVAR(Depot, town_cn, SLE_UINT16, 141, SL_MAX_VERSION),
SLE_CONDSTR(Depot, name, SLE_STR, 0, 141, SL_MAX_VERSION),
SLE_END()
};
static void Save_DEPT()
@@ -38,9 +44,22 @@ static void Load_DEPT()
while ((index = SlIterateArray()) != -1) {
Depot *depot = new (index) Depot();
SlObject(depot, _depot_desc);
/* Set the town 'pointer' so we can restore it later. */
if (CheckSavegameVersion(141)) depot->town = (Town *)_town_index;
}
}
static void Ptrs_DEPT()
{
Depot *depot;
FOR_ALL_DEPOTS(depot) {
SlObject(depot, _depot_desc);
if (CheckSavegameVersion(141)) depot->town = Town::Get((size_t)depot->town);
}
}
extern const ChunkHandler _depot_chunk_handlers[] = {
{ 'DEPT', Save_DEPT, Load_DEPT, NULL, CH_ARRAY | CH_LAST},
{ 'DEPT', Save_DEPT, Load_DEPT, Ptrs_DEPT, CH_ARRAY | CH_LAST},
};

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@@ -662,7 +662,7 @@ static bool LoadOldDepot(LoadgameState *ls, int num)
if (!LoadChunk(ls, d, depot_chunk)) return false;
if (d->xy != 0) {
d->town_index = RemapTownIndex(_old_town_index);
d->town = Town::Get(RemapTownIndex(_old_town_index));
} else {
delete d;
}

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@@ -46,7 +46,7 @@
#include "saveload_internal.h"
extern const uint16 SAVEGAME_VERSION = 140;
extern const uint16 SAVEGAME_VERSION = 141;
SavegameType _savegame_type; ///< type of savegame we are loading