Merge branch 'master' into jgrpp

# Conflicts:
#	src/company_cmd.cpp
#	src/company_func.h
#	src/core/overflowsafe_type.hpp
#	src/engine.cpp
#	src/music/midifile.cpp
#	src/network/network_command.cpp
#	src/newgrf_debug_gui.cpp
#	src/newgrf_roadstop.h
#	src/newgrf_spritegroup.cpp
#	src/os/macosx/crashlog_osx.cpp
#	src/os/unix/crashlog_unix.cpp
#	src/pathfinder/yapf/yapf_common.hpp
#	src/road_gui.cpp
#	src/saveload/engine_sl.cpp
#	src/script/api/script_depotlist.cpp
#	src/script/api/script_roadtypelist.cpp
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/strings.cpp
#	src/table/settings/game_settings.ini
This commit is contained in:
Jonathan G Rennison
2024-01-05 13:37:52 +00:00
136 changed files with 1198 additions and 1032 deletions

View File

@@ -1919,7 +1919,7 @@ static void ReserveConsist(Station *st, Vehicle *u, CargoArray *consist_capleft,
*/
static void UpdateLoadUnloadTicks(Vehicle *front, const Station *st, int ticks, int platform_length_left)
{
if (front->type == VEH_TRAIN) {
if (front->type == VEH_TRAIN && _settings_game.order.station_length_loading_penalty) {
/* Each platform tile is worth 2 rail vehicles. */
int overhang = -platform_length_left;
if (overhang > 0) {