Merge branch 'master' into jgrpp
# Conflicts: # src/company_cmd.cpp # src/company_func.h # src/core/overflowsafe_type.hpp # src/engine.cpp # src/music/midifile.cpp # src/network/network_command.cpp # src/newgrf_debug_gui.cpp # src/newgrf_roadstop.h # src/newgrf_spritegroup.cpp # src/os/macosx/crashlog_osx.cpp # src/os/unix/crashlog_unix.cpp # src/pathfinder/yapf/yapf_common.hpp # src/road_gui.cpp # src/saveload/engine_sl.cpp # src/script/api/script_depotlist.cpp # src/script/api/script_roadtypelist.cpp # src/settings_gui.cpp # src/settings_type.h # src/strings.cpp # src/table/settings/game_settings.ini
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@@ -1164,7 +1164,7 @@ static void NewVehicleAvailable(Engine *e)
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} else if (e->type == VEH_ROAD) {
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/* maybe make another road type available */
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assert(e->u.road.roadtype < ROADTYPE_END);
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for (Company* c : Company::Iterate()) c->avail_roadtypes = AddDateIntroducedRoadTypes(c->avail_roadtypes | GetRoadTypeInfo(e->u.road.roadtype)->introduces_roadtypes, _date);
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for (Company *c : Company::Iterate()) c->avail_roadtypes = AddDateIntroducedRoadTypes(c->avail_roadtypes | GetRoadTypeInfo(e->u.road.roadtype)->introduces_roadtypes, _date);
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}
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/* Only broadcast event if AIs are able to build this vehicle type. */
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