Merge branch 'master' into jgrpp
# Conflicts: # src/company_cmd.cpp # src/company_func.h # src/core/overflowsafe_type.hpp # src/engine.cpp # src/music/midifile.cpp # src/network/network_command.cpp # src/newgrf_debug_gui.cpp # src/newgrf_roadstop.h # src/newgrf_spritegroup.cpp # src/os/macosx/crashlog_osx.cpp # src/os/unix/crashlog_unix.cpp # src/pathfinder/yapf/yapf_common.hpp # src/road_gui.cpp # src/saveload/engine_sl.cpp # src/script/api/script_depotlist.cpp # src/script/api/script_roadtypelist.cpp # src/settings_gui.cpp # src/settings_type.h # src/strings.cpp # src/table/settings/game_settings.ini
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@@ -983,7 +983,7 @@ public:
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case GB_SHARED_ORDERS: {
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if (!VehicleClicked(vehgroup)) {
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const Vehicle* v = vehgroup.vehicles_begin[0];
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const Vehicle *v = vehgroup.vehicles_begin[0];
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if (vindex == v->index) {
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if (vehgroup.NumVehicles() == 1) {
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ShowVehicleViewWindow(v);
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