Merge branch 'master' into jgrpp

# Conflicts:
#	src/company_cmd.cpp
#	src/company_func.h
#	src/core/overflowsafe_type.hpp
#	src/engine.cpp
#	src/music/midifile.cpp
#	src/network/network_command.cpp
#	src/newgrf_debug_gui.cpp
#	src/newgrf_roadstop.h
#	src/newgrf_spritegroup.cpp
#	src/os/macosx/crashlog_osx.cpp
#	src/os/unix/crashlog_unix.cpp
#	src/pathfinder/yapf/yapf_common.hpp
#	src/road_gui.cpp
#	src/saveload/engine_sl.cpp
#	src/script/api/script_depotlist.cpp
#	src/script/api/script_roadtypelist.cpp
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/strings.cpp
#	src/table/settings/game_settings.ini
This commit is contained in:
Jonathan G Rennison
2024-01-05 13:37:52 +00:00
136 changed files with 1198 additions and 1032 deletions

View File

@@ -1740,7 +1740,7 @@ static CommandCost CheckIfFarEnoughFromConflictingIndustry(TileIndex tile, int t
/* On a large map with many industries, it may be faster to check an area. */
static const int dmax = 14;
if (Industry::GetNumItems() > (size_t) (dmax * dmax * 2)) {
const Industry* i = nullptr;
const Industry *i = nullptr;
TileArea tile_area = TileArea(tile, 1, 1).Expand(dmax);
for (TileIndex atile : tile_area) {
if (GetTileType(atile) == MP_INDUSTRY) {