Merge branch 'master' into jgrpp
# Conflicts: # src/company_cmd.cpp # src/company_func.h # src/core/overflowsafe_type.hpp # src/engine.cpp # src/music/midifile.cpp # src/network/network_command.cpp # src/newgrf_debug_gui.cpp # src/newgrf_roadstop.h # src/newgrf_spritegroup.cpp # src/os/macosx/crashlog_osx.cpp # src/os/unix/crashlog_unix.cpp # src/pathfinder/yapf/yapf_common.hpp # src/road_gui.cpp # src/saveload/engine_sl.cpp # src/script/api/script_depotlist.cpp # src/script/api/script_roadtypelist.cpp # src/settings_gui.cpp # src/settings_type.h # src/strings.cpp # src/table/settings/game_settings.ini
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@@ -1494,7 +1494,7 @@ struct SpriteAlignerWindow : Window {
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DrawSprite(this->current_sprite, PAL_NONE, x, y, nullptr, SpriteAlignerWindow::zoom);
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Rect outline = {0, 0, UnScaleByZoom(spr->width, SpriteAlignerWindow::zoom) - 1, UnScaleByZoom(spr->height, SpriteAlignerWindow::zoom) - 1};
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outline = outline.Translate(x + UnScaleByZoom(spr->x_offs, SpriteAlignerWindow::zoom),y + UnScaleByZoom(spr->y_offs, SpriteAlignerWindow::zoom));
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outline = outline.Translate(x + UnScaleByZoom(spr->x_offs, SpriteAlignerWindow::zoom), y + UnScaleByZoom(spr->y_offs, SpriteAlignerWindow::zoom));
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DrawRectOutline(outline.Expand(1), PC_LIGHT_BLUE, 1, 1);
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if (SpriteAlignerWindow::crosshair) {
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