Merge branch 'master' into jgrpp
# Conflicts: # src/company_cmd.cpp # src/company_func.h # src/core/overflowsafe_type.hpp # src/engine.cpp # src/music/midifile.cpp # src/network/network_command.cpp # src/newgrf_debug_gui.cpp # src/newgrf_roadstop.h # src/newgrf_spritegroup.cpp # src/os/macosx/crashlog_osx.cpp # src/os/unix/crashlog_unix.cpp # src/pathfinder/yapf/yapf_common.hpp # src/road_gui.cpp # src/saveload/engine_sl.cpp # src/script/api/script_depotlist.cpp # src/script/api/script_roadtypelist.cpp # src/settings_gui.cpp # src/settings_type.h # src/strings.cpp # src/table/settings/game_settings.ini
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@@ -1466,7 +1466,7 @@ bool AfterLoadGame()
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}
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}
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for (Vehicle* v : Vehicle::Iterate()) {
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for (Vehicle *v : Vehicle::Iterate()) {
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if (!v->IsGroundVehicle()) continue;
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if (IsBridgeTile(v->tile)) {
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DiagDirection dir = GetTunnelBridgeDirection(v->tile);
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@@ -2808,7 +2808,7 @@ bool AfterLoadGame()
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* 'default' names, after that we can assign the names. */
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for (Depot *d : Depot::Iterate()) d->town_cn = UINT16_MAX;
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for (Depot* d : Depot::Iterate()) MakeDefaultName(d);
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for (Depot *d : Depot::Iterate()) MakeDefaultName(d);
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}
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if (IsSavegameVersionBefore(SLV_142)) {
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@@ -2909,7 +2909,7 @@ bool AfterLoadGame()
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if (!wp->name.empty()) wp->town_cn = UINT16_MAX;
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}
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for (Waypoint* wp : Waypoint::Iterate()) {
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for (Waypoint *wp : Waypoint::Iterate()) {
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if (!wp->name.empty()) MakeDefaultName(wp);
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}
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}
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