Merge branch 'master' into jgrpp

# Conflicts:
#	src/company_cmd.cpp
#	src/company_func.h
#	src/core/overflowsafe_type.hpp
#	src/engine.cpp
#	src/music/midifile.cpp
#	src/network/network_command.cpp
#	src/newgrf_debug_gui.cpp
#	src/newgrf_roadstop.h
#	src/newgrf_spritegroup.cpp
#	src/os/macosx/crashlog_osx.cpp
#	src/os/unix/crashlog_unix.cpp
#	src/pathfinder/yapf/yapf_common.hpp
#	src/road_gui.cpp
#	src/saveload/engine_sl.cpp
#	src/script/api/script_depotlist.cpp
#	src/script/api/script_roadtypelist.cpp
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/strings.cpp
#	src/table/settings/game_settings.ini
This commit is contained in:
Jonathan G Rennison
2024-01-05 13:37:52 +00:00
136 changed files with 1198 additions and 1032 deletions

View File

@@ -1466,7 +1466,7 @@ bool AfterLoadGame()
}
}
for (Vehicle* v : Vehicle::Iterate()) {
for (Vehicle *v : Vehicle::Iterate()) {
if (!v->IsGroundVehicle()) continue;
if (IsBridgeTile(v->tile)) {
DiagDirection dir = GetTunnelBridgeDirection(v->tile);
@@ -2808,7 +2808,7 @@ bool AfterLoadGame()
* 'default' names, after that we can assign the names. */
for (Depot *d : Depot::Iterate()) d->town_cn = UINT16_MAX;
for (Depot* d : Depot::Iterate()) MakeDefaultName(d);
for (Depot *d : Depot::Iterate()) MakeDefaultName(d);
}
if (IsSavegameVersionBefore(SLV_142)) {
@@ -2909,7 +2909,7 @@ bool AfterLoadGame()
if (!wp->name.empty()) wp->town_cn = UINT16_MAX;
}
for (Waypoint* wp : Waypoint::Iterate()) {
for (Waypoint *wp : Waypoint::Iterate()) {
if (!wp->name.empty()) MakeDefaultName(wp);
}
}