diff --git a/docs/landscape.html b/docs/landscape.html
index 57b755d027..54508e1897 100644
--- a/docs/landscape.html
+++ b/docs/landscape.html
@@ -1852,10 +1852,32 @@
m2: index into the array of objects, bits 0 to 15 (upper bits in m5)
m3: random bits
m5: index into the array of objects, bits 16 to 23 (lower bits in m2)
+ m6 bits 1..0: foundation type:
+
+
+ 0 |
+ none |
+
+
+
+ 1 |
+ flat |
+
+
+
+ 2 |
+ inclined X-axis |
+
+
+
+ 3 |
+ inclined Y-axis |
+
+
+
m7: animation counter
m4 bits 7..5: update counter (for objects using land ground sprites), incremented on every periodic processing.
For snow and desert, these bits are not used, tile is updated on every periodic processing.
- m4 bits 4: tile has no effective foundation.
m4 bits 3..2: ground type (for objects using land ground sprites):
diff --git a/docs/landscape_grid.html b/docs/landscape_grid.html
index 305899fad9..9429a621fa 100644
--- a/docs/landscape_grid.html
+++ b/docs/landscape_grid.html
@@ -324,9 +324,9 @@ the array so you can quickly see what is used and what is not.
OXX XXXXX |
XXXX XXXX XXXX XXXX |
XXXX XXXX |
- PPP P PP PP |
+ PPPO PP PP |
XXXX XXXX |
- OOOO OOOO |
+ OOOO OOPP |
XXXX XXXX |
OOOO OOOO OOOO OOOO |