diff --git a/docs/landscape.html b/docs/landscape.html index 57b755d027..54508e1897 100644 --- a/docs/landscape.html +++ b/docs/landscape.html @@ -1852,10 +1852,32 @@
  • m2: index into the array of objects, bits 0 to 15 (upper bits in m5)
  • m3: random bits
  • m5: index into the array of objects, bits 16 to 23 (lower bits in m2)
  • +
  • m6 bits 1..0: foundation type: + + + + + + + + + + + + + + + + + + + + +
    0  none
    1  flat
    2  inclined X-axis
    3  inclined Y-axis
    +
  • m7: animation counter
  • m4 bits 7..5: update counter (for objects using land ground sprites), incremented on every periodic processing.
    For snow and desert, these bits are not used, tile is updated on every periodic processing.
  • -
  • m4 bits 4: tile has no effective foundation.
  • m4 bits 3..2: ground type (for objects using land ground sprites): diff --git a/docs/landscape_grid.html b/docs/landscape_grid.html index 305899fad9..9429a621fa 100644 --- a/docs/landscape_grid.html +++ b/docs/landscape_grid.html @@ -324,9 +324,9 @@ the array so you can quickly see what is used and what is not. - + - +
    OXX XXXXX XXXX XXXX XXXX XXXX XXXX XXXXPPP P PP PPPPPO PP PP XXXX XXXXOOOO OOOOOOOO OOPP XXXX XXXX OOOO OOOO OOOO OOOO