(svn r20621) -Codechange: move animation frames of houses, objects and industries to m7 (same as airports and stations)

This commit is contained in:
rubidium
2010-08-26 14:36:00 +00:00
parent 193800e0fa
commit 7f86dcca90
8 changed files with 94 additions and 62 deletions

View File

@@ -148,7 +148,7 @@ static inline void SetLiftPosition(TileIndex t, byte pos)
static inline byte GetHouseAnimationFrame(TileIndex t)
{
assert(IsTileType(t, MP_HOUSE));
return GB(_m[t].m6, 2, 6) | (GB(_m[t].m3, 5, 1) << 6);
return _me[t].m7;
}
/**
@@ -160,8 +160,7 @@ static inline byte GetHouseAnimationFrame(TileIndex t)
static inline void SetHouseAnimationFrame(TileIndex t, byte frame)
{
assert(IsTileType(t, MP_HOUSE));
SB(_m[t].m6, 2, 6, GB(frame, 0, 6));
SB(_m[t].m3, 5, 1, GB(frame, 6, 1));
_me[t].m7 = frame;
}
/**
@@ -186,31 +185,6 @@ static inline void SetHouseCompleted(TileIndex t, bool status)
SB(_m[t].m3, 7, 1, !!status);
}
/**
* Make the tile a house.
* @param t tile index
* @param tid Town index
* @param counter of construction step
* @param stage of construction (used for drawing)
* @param type of house. Index into house specs array
* @param random_bits required for newgrf houses
* @pre IsTileType(t, MP_CLEAR)
*/
static inline void MakeHouseTile(TileIndex t, TownID tid, byte counter, byte stage, HouseID type, byte random_bits)
{
assert(IsTileType(t, MP_CLEAR));
SetTileType(t, MP_HOUSE);
_m[t].m1 = random_bits;
_m[t].m2 = tid;
_m[t].m3 = 0;
SetHouseType(t, type);
SetHouseCompleted(t, stage == TOWN_HOUSE_COMPLETED);
_m[t].m5 = IsHouseCompleted(t) ? 0 : (stage << 3 | counter);
SetHouseAnimationFrame(t, 0);
_me[t].m7 = HouseSpec::Get(type)->processing_time;
}
/**
* House Construction Scheme.
* Construction counter, for buildings under construction. Incremented on every
@@ -365,7 +339,7 @@ static inline byte GetHouseTriggers(TileIndex t)
static inline byte GetHouseProcessingTime(TileIndex t)
{
assert(IsTileType(t, MP_HOUSE));
return _me[t].m7;
return GB(_m[t].m6, 2, 6);
}
/**
@@ -377,7 +351,7 @@ static inline byte GetHouseProcessingTime(TileIndex t)
static inline void SetHouseProcessingTime(TileIndex t, byte time)
{
assert(IsTileType(t, MP_HOUSE));
_me[t].m7 = time;
SB(_m[t].m6, 2, 6, time);
}
/**
@@ -388,7 +362,32 @@ static inline void SetHouseProcessingTime(TileIndex t, byte time)
static inline void DecHouseProcessingTime(TileIndex t)
{
assert(IsTileType(t, MP_HOUSE));
_me[t].m7--;
_m[t].m6 -= 1 << 2;
}
/**
* Make the tile a house.
* @param t tile index
* @param tid Town index
* @param counter of construction step
* @param stage of construction (used for drawing)
* @param type of house. Index into house specs array
* @param random_bits required for newgrf houses
* @pre IsTileType(t, MP_CLEAR)
*/
static inline void MakeHouseTile(TileIndex t, TownID tid, byte counter, byte stage, HouseID type, byte random_bits)
{
assert(IsTileType(t, MP_CLEAR));
SetTileType(t, MP_HOUSE);
_m[t].m1 = random_bits;
_m[t].m2 = tid;
_m[t].m3 = 0;
SetHouseType(t, type);
SetHouseCompleted(t, stage == TOWN_HOUSE_COMPLETED);
_m[t].m5 = IsHouseCompleted(t) ? 0 : (stage << 3 | counter);
SetHouseAnimationFrame(t, 0);
SetHouseProcessingTime(t, HouseSpec::Get(type)->processing_time);
}
#endif /* TOWN_MAP_H */