(svn r20777) -Codechange: make VehicleListIdentifier a variable of BaseVehicleList and use that instead of "dereferencing" the window number and storing some information twice
This commit is contained in:
@@ -22,9 +22,9 @@ typedef GUIList<const Vehicle*> GUIVehicleList;
|
||||
struct BaseVehicleListWindow : public Window {
|
||||
GUIVehicleList vehicles; ///< The list of vehicles
|
||||
Listing *sorting; ///< Pointer to the vehicle type related sorting.
|
||||
VehicleType vehicle_type; ///< The vehicle type that is sorted
|
||||
byte unitnumber_digits; ///< The number of digits of the highest unit number
|
||||
Scrollbar *vscroll;
|
||||
VehicleListIdentifier vli; ///< Identifier of the vehicle list we want to currently show.
|
||||
|
||||
enum ActionDropdownItem {
|
||||
ADI_REPLACE,
|
||||
@@ -38,14 +38,14 @@ struct BaseVehicleListWindow : public Window {
|
||||
static const StringID vehicle_sorter_names[];
|
||||
static GUIVehicleList::SortFunction * const vehicle_sorter_funcs[];
|
||||
|
||||
BaseVehicleListWindow() : Window()
|
||||
BaseVehicleListWindow(WindowNumber wno) : Window(), vli(wno)
|
||||
{
|
||||
this->vehicles.SetSortFuncs(this->vehicle_sorter_funcs);
|
||||
}
|
||||
|
||||
void DrawVehicleListItems(VehicleID selected_vehicle, int line_height, const Rect &r) const;
|
||||
void SortVehicleList();
|
||||
void BuildVehicleList(const VehicleListIdentifier &identifier);
|
||||
void BuildVehicleList();
|
||||
Dimension GetActionDropdownSize(bool show_autoreplace, bool show_group);
|
||||
DropDownList *BuildActionDropdownList(bool show_autoreplace, bool show_group);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user