(svn r17228) -Codechange: some coding style fixes
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@@ -491,16 +491,16 @@ static void ReadTTDPatchFlags()
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/* TTDPatch misuses _old_map3 for flags.. read them! */
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_old_vehicle_multiplier = _old_map3[0];
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/* Somehow.... there was an error in some savegames, so 0 becomes 1
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and 1 becomes 2. The rest of the values are okay */
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* and 1 becomes 2. The rest of the values are okay */
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if (_old_vehicle_multiplier < 2) _old_vehicle_multiplier++;
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_old_vehicle_names = MallocT<StringID>(_old_vehicle_multiplier * 850);
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/* TTDPatch increases the Vehicle-part in the middle of the game,
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so if the multipler is anything else but 1, the assert fails..
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bump the assert value so it doesn't!
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(1 multipler == 850 vehicles
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1 vehicle == 128 bytes */
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* so if the multipler is anything else but 1, the assert fails..
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* bump the assert value so it doesn't!
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* (1 multipler == 850 vehicles
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* 1 vehicle == 128 bytes */
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_bump_assert_value = (_old_vehicle_multiplier - 1) * 850 * 128;
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for (uint i = 0; i < 17; i++) { // check tile 0, too
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