Merge branch 'master' into jgrpp
# Conflicts: # Makefile.src.in # findversion.sh # projects/determineversion.vbs # src/aircraft_cmd.cpp # src/lang/dutch.txt # src/linkgraph/linkgraph_gui.cpp # src/linkgraph/linkgraph_gui.h # src/order_cmd.cpp # src/settings_gui.cpp # src/smallmap_gui.cpp # src/town_cmd.cpp # src/viewport.cpp # src/water_map.h
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@@ -1370,19 +1370,17 @@ static void CrashAirplane(Aircraft *v)
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*/
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static void MaybeCrashAirplane(Aircraft *v)
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{
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if (_settings_game.vehicle.plane_crashes == 0) return;
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Station *st = Station::Get(v->targetairport);
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/* FIXME -- MaybeCrashAirplane -> increase crashing chances of very modern airplanes on smaller than AT_METROPOLITAN airports */
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uint32 prob = (0x4000 << _settings_game.vehicle.plane_crashes);
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uint32 prob;
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if ((st->airport.GetFTA()->flags & AirportFTAClass::SHORT_STRIP) &&
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(AircraftVehInfo(v->engine_type)->subtype & AIR_FAST) &&
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!_cheats.no_jetcrash.value) {
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prob /= 20;
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prob = 3276;
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} else {
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prob /= 1500;
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if (_settings_game.vehicle.plane_crashes == 0) return;
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prob = (0x4000 << _settings_game.vehicle.plane_crashes) / 1500;
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}
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if (_settings_game.vehicle.improved_breakdowns && v->breakdown_ctr == 1 && v->breakdown_type == BREAKDOWN_AIRCRAFT_EM_LANDING) {
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/* Airplanes that are attempting an emergency landing have a 2% chance to crash */
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@@ -2174,7 +2172,19 @@ void UpdateAirplanesOnNewStation(const Station *st)
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FOR_ALL_AIRCRAFT(v) {
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if (!v->IsNormalAircraft() || v->targetairport != st->index) continue;
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assert(v->state == FLYING);
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Order *o = &v->current_order;
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/* The aircraft is heading to a hangar, but the new station doesn't have one,
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* or the aircraft can't land on the new station. Cancel current order. */
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if (o->IsType(OT_GOTO_DEPOT) && !(o->GetDepotOrderType() & ODTFB_PART_OF_ORDERS) && o->GetDestination() == st->index &&
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(!st->airport.HasHangar() || !CanVehicleUseStation(v, st))) {
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o->MakeDummy();
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SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
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}
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v->pos = v->previous_pos = AircraftGetEntryPoint(v, ap, rotation);
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UpdateAircraftCache(v);
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}
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/* Heliports don't have a hangar. Invalidate all go to hangar orders from all aircraft. */
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if (!st->airport.HasHangar()) RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, st->index, true);
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}
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