Merge branch 'master' into jgrpp

# Conflicts:
#	Makefile.src.in
#	findversion.sh
#	projects/determineversion.vbs
#	src/aircraft_cmd.cpp
#	src/lang/dutch.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/linkgraph/linkgraph_gui.h
#	src/order_cmd.cpp
#	src/settings_gui.cpp
#	src/smallmap_gui.cpp
#	src/town_cmd.cpp
#	src/viewport.cpp
#	src/water_map.h
This commit is contained in:
Jonathan G Rennison
2019-03-04 00:51:24 +00:00
178 changed files with 1894 additions and 866 deletions

View File

@@ -64,6 +64,31 @@ CargoTypes _town_cargoes_accepted; ///< Bitmap of all cargoes accepted by houses
TownPool _town_pool("Town");
INSTANTIATE_POOL_METHODS(Town)
/**
* Check if a town 'owns' a bridge.
* Bridges to not directly have an owner, so we check the tiles adjacent to the bridge ends.
* If either adjacent tile belongs to the town then it will be assumed that the town built
* the bridge.
* @param tile Bridge tile to test
* @param t Town we are interested in
* @return true if town 'owns' a bridge.
*/
static bool TestTownOwnsBridge(TileIndex tile, const Town *t)
{
if (!IsTileOwner(tile, OWNER_TOWN)) return false;
TileIndex adjacent = tile + TileOffsByDiagDir(ReverseDiagDir(GetTunnelBridgeDirection(tile)));
bool town_owned = IsTileType(adjacent, MP_ROAD) && IsTileOwner(adjacent, OWNER_TOWN) && GetTownIndex(adjacent) == t->index;
if (!town_owned) {
/* Or other adjacent road */
TileIndex adjacent = tile + TileOffsByDiagDir(ReverseDiagDir(GetTunnelBridgeDirection(GetOtherTunnelBridgeEnd(tile))));
town_owned = IsTileType(adjacent, MP_ROAD) && IsTileOwner(adjacent, OWNER_TOWN) && GetTownIndex(adjacent) == t->index;
}
return town_owned;
}
Town::~Town()
{
free(this->name);
@@ -95,7 +120,7 @@ Town::~Town()
break;
case MP_TUNNELBRIDGE:
assert_tile(!IsTileOwner(tile, OWNER_TOWN) || ClosestTownFromTile(tile, UINT_MAX) != this, tile);
assert_tile(!TestTownOwnsBridge(tile, this), tile);
break;
default:
@@ -1245,14 +1270,14 @@ static bool GrowTownWithBridge(const Town *t, const TileIndex tile, const DiagDi
const int delta = TileOffsByDiagDir(bridge_dir);
if (slope == SLOPE_FLAT) {
/* Bridges starting on flat tiles are only allowed when crossing rivers or rails. */
/* Bridges starting on flat tiles are only allowed when crossing rivers, rails or one-way roads. */
do {
if (bridge_length++ >= 4) {
/* Allow to cross rivers, not big lakes, nor large amounts of rails. */
/* Allow to cross rivers, not big lakes, nor large amounts of rails or one-way roads. */
return false;
}
bridge_tile += delta;
} while (IsValidTile(bridge_tile) && ((IsWaterTile(bridge_tile) && !IsSea(bridge_tile)) || (_settings_game.economy.town_bridge_over_rail && IsPlainRailTile(bridge_tile))));
} while (IsValidTile(bridge_tile) && ((IsWaterTile(bridge_tile) && !IsSea(bridge_tile)) || IsPlainRailTile(bridge_tile) || (IsNormalRoadTile(bridge_tile) && GetDisallowedRoadDirections(bridge_tile) != DRD_NONE)));
} else {
do {
if (bridge_length++ >= 11) {
@@ -1260,7 +1285,7 @@ static bool GrowTownWithBridge(const Town *t, const TileIndex tile, const DiagDi
return false;
}
bridge_tile += delta;
} while (IsValidTile(bridge_tile) && (IsWaterTile(bridge_tile) || (_settings_game.economy.town_bridge_over_rail && IsPlainRailTile(bridge_tile))));
} while (IsValidTile(bridge_tile) && (IsWaterTile(bridge_tile) || IsPlainRailTile(bridge_tile) || (IsNormalRoadTile(bridge_tile) && GetDisallowedRoadDirections(bridge_tile) != DRD_NONE)));
}
/* no water tiles in between? */
@@ -2984,7 +3009,18 @@ CommandCost CmdDeleteTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
if (d->town == t) return CMD_ERROR;
}
/* Check all tiles for town ownership. */
/* Check all tiles for town ownership. First check for bridge tiles, as
* these do not directly have an owner so we need to check adjacent
* tiles. This won't work correctly in the same loop if the adjacent
* tile was already deleted earlier in the loop. */
for (TileIndex tile = 0; tile < MapSize(); ++tile) {
if (IsTileType(tile, MP_TUNNELBRIDGE) && TestTownOwnsBridge(tile, t)) {
CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (ret.Failed()) return ret;
}
}
/* Check all remaining tiles for town ownership. */
for (TileIndex tile = 0; tile < MapSize(); ++tile) {
bool try_clear = false;
switch (GetTileType(tile)) {
@@ -2992,10 +3028,6 @@ CommandCost CmdDeleteTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
try_clear = HasTownOwnedRoad(tile) && GetTownIndex(tile) == t->index;
break;
case MP_TUNNELBRIDGE:
try_clear = IsTileOwner(tile, OWNER_TOWN) && ClosestTownFromTile(tile, UINT_MAX) == t;
break;
case MP_HOUSE:
try_clear = GetTownIndex(tile) == t->index;
break;