Add replacement sprites for road waypoint buildings
Add action 5 sprite replacement support
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@@ -188,9 +188,12 @@ static void LoadSpriteTables()
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/* Tracerestrict sprites. */
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LoadGrfFile("tracerestrict.grf", SPR_TRACERESTRICT_BASE, false);
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/* Tracerestrict sprites. */
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/* Misc GUI sprites. */
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LoadGrfFile("misc_gui.grf", SPR_MISC_GUI_BASE, false);
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/* Road waypoints sprites. */
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LoadGrfFile("road_waypoints.grf", SPR_ROAD_WAYPOINTS_BASE, false);
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/* Fill duplicate original signal graphics sprite block */
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for (uint i = 0; i < DUP_ORIGINAL_SIGNALS_SPRITE_COUNT; i++) {
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DupSprite(SPR_ORIGINAL_SIGNALS_BASE + i, SPR_DUP_ORIGINAL_SIGNALS_BASE + i);
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