Feature: Push-buttons on storybook pages (#7896)

Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.

Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
This commit is contained in:
Niels Martin Hansen
2020-05-22 22:22:55 +02:00
committed by GitHub
parent c972a63c8c
commit 800ade7702
17 changed files with 1159 additions and 82 deletions

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@@ -49,6 +49,9 @@ void SQAIEvent_Register(Squirrel *engine)
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_EXCLUSIVE_TRANSPORT_RIGHTS, "ET_EXCLUSIVE_TRANSPORT_RIGHTS");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_ROAD_RECONSTRUCTION, "ET_ROAD_RECONSTRUCTION");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_VEHICLE_AUTOREPLACED, "ET_VEHICLE_AUTOREPLACED");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_STORYPAGE_BUTTON_CLICK, "ET_STORYPAGE_BUTTON_CLICK");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_STORYPAGE_TILE_SELECT, "ET_STORYPAGE_TILE_SELECT");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_STORYPAGE_VEHICLE_SELECT, "ET_STORYPAGE_VEHICLE_SELECT");
SQAIEvent.DefSQMethod(engine, &ScriptEvent::GetEventType, "GetEventType", 1, "x");

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@@ -49,6 +49,9 @@ void SQGSEvent_Register(Squirrel *engine)
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_EXCLUSIVE_TRANSPORT_RIGHTS, "ET_EXCLUSIVE_TRANSPORT_RIGHTS");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_ROAD_RECONSTRUCTION, "ET_ROAD_RECONSTRUCTION");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_VEHICLE_AUTOREPLACED, "ET_VEHICLE_AUTOREPLACED");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_STORYPAGE_BUTTON_CLICK, "ET_STORYPAGE_BUTTON_CLICK");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_STORYPAGE_TILE_SELECT, "ET_STORYPAGE_TILE_SELECT");
SQGSEvent.DefSQConst(engine, ScriptEvent::ET_STORYPAGE_VEHICLE_SELECT, "ET_STORYPAGE_VEHICLE_SELECT");
SQGSEvent.DefSQMethod(engine, &ScriptEvent::GetEventType, "GetEventType", 1, "x");

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@@ -308,3 +308,56 @@ void SQGSEventRoadReconstruction_Register(Squirrel *engine)
SQGSEventRoadReconstruction.PostRegister(engine);
}
template <> const char *GetClassName<ScriptEventStoryPageButtonClick, ST_GS>() { return "GSEventStoryPageButtonClick"; }
void SQGSEventStoryPageButtonClick_Register(Squirrel *engine)
{
DefSQClass<ScriptEventStoryPageButtonClick, ST_GS> SQGSEventStoryPageButtonClick("GSEventStoryPageButtonClick");
SQGSEventStoryPageButtonClick.PreRegister(engine, "GSEvent");
SQGSEventStoryPageButtonClick.DefSQStaticMethod(engine, &ScriptEventStoryPageButtonClick::Convert, "Convert", 2, ".x");
SQGSEventStoryPageButtonClick.DefSQMethod(engine, &ScriptEventStoryPageButtonClick::GetCompanyID, "GetCompanyID", 1, "x");
SQGSEventStoryPageButtonClick.DefSQMethod(engine, &ScriptEventStoryPageButtonClick::GetStoryPageID, "GetStoryPageID", 1, "x");
SQGSEventStoryPageButtonClick.DefSQMethod(engine, &ScriptEventStoryPageButtonClick::GetElementID, "GetElementID", 1, "x");
SQGSEventStoryPageButtonClick.PostRegister(engine);
}
template <> const char *GetClassName<ScriptEventStoryPageTileSelect, ST_GS>() { return "GSEventStoryPageTileSelect"; }
void SQGSEventStoryPageTileSelect_Register(Squirrel *engine)
{
DefSQClass<ScriptEventStoryPageTileSelect, ST_GS> SQGSEventStoryPageTileSelect("GSEventStoryPageTileSelect");
SQGSEventStoryPageTileSelect.PreRegister(engine, "GSEvent");
SQGSEventStoryPageTileSelect.DefSQStaticMethod(engine, &ScriptEventStoryPageTileSelect::Convert, "Convert", 2, ".x");
SQGSEventStoryPageTileSelect.DefSQMethod(engine, &ScriptEventStoryPageTileSelect::GetCompanyID, "GetCompanyID", 1, "x");
SQGSEventStoryPageTileSelect.DefSQMethod(engine, &ScriptEventStoryPageTileSelect::GetStoryPageID, "GetStoryPageID", 1, "x");
SQGSEventStoryPageTileSelect.DefSQMethod(engine, &ScriptEventStoryPageTileSelect::GetElementID, "GetElementID", 1, "x");
SQGSEventStoryPageTileSelect.DefSQMethod(engine, &ScriptEventStoryPageTileSelect::GetTile, "GetTile", 1, "x");
SQGSEventStoryPageTileSelect.PostRegister(engine);
}
template <> const char *GetClassName<ScriptEventStoryPageVehicleSelect, ST_GS>() { return "GSEventStoryPageVehicleSelect"; }
void SQGSEventStoryPageVehicleSelect_Register(Squirrel *engine)
{
DefSQClass<ScriptEventStoryPageVehicleSelect, ST_GS> SQGSEventStoryPageVehicleSelect("GSEventStoryPageVehicleSelect");
SQGSEventStoryPageVehicleSelect.PreRegister(engine, "GSEvent");
SQGSEventStoryPageVehicleSelect.DefSQStaticMethod(engine, &ScriptEventStoryPageVehicleSelect::Convert, "Convert", 2, ".x");
SQGSEventStoryPageVehicleSelect.DefSQMethod(engine, &ScriptEventStoryPageVehicleSelect::GetCompanyID, "GetCompanyID", 1, "x");
SQGSEventStoryPageVehicleSelect.DefSQMethod(engine, &ScriptEventStoryPageVehicleSelect::GetStoryPageID, "GetStoryPageID", 1, "x");
SQGSEventStoryPageVehicleSelect.DefSQMethod(engine, &ScriptEventStoryPageVehicleSelect::GetElementID, "GetElementID", 1, "x");
SQGSEventStoryPageVehicleSelect.DefSQMethod(engine, &ScriptEventStoryPageVehicleSelect::GetVehicleID, "GetVehicleID", 1, "x");
SQGSEventStoryPageVehicleSelect.PostRegister(engine);
}

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@@ -24,21 +24,101 @@ void SQGSStoryPage_Register(Squirrel *engine)
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPET_TEXT, "SPET_TEXT");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPET_LOCATION, "SPET_LOCATION");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPET_GOAL, "SPET_GOAL");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPET_BUTTON_PUSH, "SPET_BUTTON_PUSH");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPET_BUTTON_TILE, "SPET_BUTTON_TILE");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPET_BUTTON_VEHICLE, "SPET_BUTTON_VEHICLE");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBF_NONE, "SPBF_NONE");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBF_FLOAT_LEFT, "SPBF_FLOAT_LEFT");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBF_FLOAT_RIGHT, "SPBF_FLOAT_RIGHT");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_MOUSE, "SPBC_MOUSE");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_ZZZ, "SPBC_ZZZ");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_BUOY, "SPBC_BUOY");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_QUERY, "SPBC_QUERY");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_HQ, "SPBC_HQ");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_SHIP_DEPOT, "SPBC_SHIP_DEPOT");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_SIGN, "SPBC_SIGN");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_TREE, "SPBC_TREE");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_BUY_LAND, "SPBC_BUY_LAND");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_LEVEL_LAND, "SPBC_LEVEL_LAND");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_TOWN, "SPBC_TOWN");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_INDUSTRY, "SPBC_INDUSTRY");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_ROCKY_AREA, "SPBC_ROCKY_AREA");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_DESERT, "SPBC_DESERT");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_TRANSMITTER, "SPBC_TRANSMITTER");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_AIRPORT, "SPBC_AIRPORT");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_DOCK, "SPBC_DOCK");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_CANAL, "SPBC_CANAL");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_LOCK, "SPBC_LOCK");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_RIVER, "SPBC_RIVER");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_AQUEDUCT, "SPBC_AQUEDUCT");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_BRIDGE, "SPBC_BRIDGE");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_RAIL_STATION, "SPBC_RAIL_STATION");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_TUNNEL_RAIL, "SPBC_TUNNEL_RAIL");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_TUNNEL_ELRAIL, "SPBC_TUNNEL_ELRAIL");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_TUNNEL_MONO, "SPBC_TUNNEL_MONO");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_TUNNEL_MAGLEV, "SPBC_TUNNEL_MAGLEV");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_AUTORAIL, "SPBC_AUTORAIL");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_AUTOELRAIL, "SPBC_AUTOELRAIL");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_AUTOMONO, "SPBC_AUTOMONO");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_AUTOMAGLEV, "SPBC_AUTOMAGLEV");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_WAYPOINT, "SPBC_WAYPOINT");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_RAIL_DEPOT, "SPBC_RAIL_DEPOT");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_ELRAIL_DEPOT, "SPBC_ELRAIL_DEPOT");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_MONO_DEPOT, "SPBC_MONO_DEPOT");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_MAGLEV_DEPOT, "SPBC_MAGLEV_DEPOT");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_CONVERT_RAIL, "SPBC_CONVERT_RAIL");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_CONVERT_ELRAIL, "SPBC_CONVERT_ELRAIL");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_CONVERT_MONO, "SPBC_CONVERT_MONO");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_CONVERT_MAGLEV, "SPBC_CONVERT_MAGLEV");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_AUTOROAD, "SPBC_AUTOROAD");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_AUTOTRAM, "SPBC_AUTOTRAM");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_ROAD_DEPOT, "SPBC_ROAD_DEPOT");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_BUS_STATION, "SPBC_BUS_STATION");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_TRUCK_STATION, "SPBC_TRUCK_STATION");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_ROAD_TUNNEL, "SPBC_ROAD_TUNNEL");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_CLONE_TRAIN, "SPBC_CLONE_TRAIN");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_CLONE_ROADVEH, "SPBC_CLONE_ROADVEH");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_CLONE_SHIP, "SPBC_CLONE_SHIP");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_CLONE_AIRPLANE, "SPBC_CLONE_AIRPLANE");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_DEMOLISH, "SPBC_DEMOLISH");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_LOWERLAND, "SPBC_LOWERLAND");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_RAISELAND, "SPBC_RAISELAND");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_PICKSTATION, "SPBC_PICKSTATION");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_BUILDSIGNALS, "SPBC_BUILDSIGNALS");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_DARK_BLUE, "SPBC_DARK_BLUE");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_PALE_GREEN, "SPBC_PALE_GREEN");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_PINK, "SPBC_PINK");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_YELLOW, "SPBC_YELLOW");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_RED, "SPBC_RED");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_LIGHT_BLUE, "SPBC_LIGHT_BLUE");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_GREEN, "SPBC_GREEN");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_DARK_GREEN, "SPBC_DARK_GREEN");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_BLUE, "SPBC_BLUE");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_CREAM, "SPBC_CREAM");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_MAUVE, "SPBC_MAUVE");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_PURPLE, "SPBC_PURPLE");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_ORANGE, "SPBC_ORANGE");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_BROWN, "SPBC_BROWN");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_GREY, "SPBC_GREY");
SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPBC_WHITE, "SPBC_WHITE");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::IsValidStoryPage, "IsValidStoryPage", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::IsValidStoryPageElement, "IsValidStoryPageElement", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::New, "New", 3, ".i.");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::NewElement, "NewElement", 5, ".iii.");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::UpdateElement, "UpdateElement", 4, ".ii.");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::GetPageSortValue, "GetPageSortValue", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::GetPageElementSortValue, "GetPageElementSortValue", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::GetCompany, "GetCompany", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::GetDate, "GetDate", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::SetDate, "SetDate", 3, ".ii");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::SetTitle, "SetTitle", 3, ".i.");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::Show, "Show", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::Remove, "Remove", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::RemoveElement, "RemoveElement", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::IsValidStoryPage, "IsValidStoryPage", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::IsValidStoryPageElement, "IsValidStoryPageElement", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::New, "New", 3, ".i.");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::NewElement, "NewElement", 5, ".iii.");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::UpdateElement, "UpdateElement", 4, ".ii.");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::GetPageSortValue, "GetPageSortValue", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::GetPageElementSortValue, "GetPageElementSortValue", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::GetCompany, "GetCompany", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::GetDate, "GetDate", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::SetDate, "SetDate", 3, ".ii");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::SetTitle, "SetTitle", 3, ".i.");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::Show, "Show", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::Remove, "Remove", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::RemoveElement, "RemoveElement", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::MakePushButtonReference, "MakePushButtonReference", 3, ".ii");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::MakeTileButtonReference, "MakeTileButtonReference", 4, ".iii");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::MakeVehicleButtonReference, "MakeVehicleButtonReference", 5, ".iiii");
SQGSStoryPage.PostRegister(engine);
}

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@@ -17,6 +17,14 @@
*
* This version is not yet released. The following changes are not set in stone yet.
*
* API additions:
* \li GSEventStoryPageButtonClick
* \li GSEventStoryPageTileSelect
* \li GSEventStoryPageVehicleSelect
* \li GSStoryPage::MakePushButtonReference
* \li GSStoryPage::MakeTileButtonReference
* \li GSStoryPage::MakeVehicleButtonReference
*
* \b 1.10.0
*
* API additions:

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@@ -54,6 +54,9 @@ public:
ET_EXCLUSIVE_TRANSPORT_RIGHTS,
ET_ROAD_RECONSTRUCTION,
ET_VEHICLE_AUTOREPLACED,
ET_STORYPAGE_BUTTON_CLICK,
ET_STORYPAGE_TILE_SELECT,
ET_STORYPAGE_VEHICLE_SELECT,
};
/**

View File

@@ -1098,4 +1098,136 @@ private:
VehicleID new_id; ///< The vehicle that has been created in replacement.
};
/**
* Event StoryPageButtonClick, indicating a player clicked a push button on a storybook page.
* @api game
*/
class ScriptEventStoryPageButtonClick : public ScriptEvent {
public:
/**
* @param company_id Which company triggered the event.
* @param page_id Which page was the clicked button on.
* @param element_id Which button element was clicked.
*/
ScriptEventStoryPageButtonClick(CompanyID company_id, StoryPageID page_id, StoryPageElementID element_id) :
ScriptEvent(ET_STORYPAGE_BUTTON_CLICK),
company_id((ScriptCompany::CompanyID)company_id),
page_id(page_id),
element_id(element_id)
{ }
/**
* Convert an ScriptEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static ScriptEventStoryPageButtonClick *Convert(ScriptEvent *instance) { return (ScriptEventStoryPageButtonClick *)instance; }
/** Get the CompanyID of the player that selected a tile. */
ScriptCompany::CompanyID GetCompanyID() { return this->company_id; }
/** Get the StoryPageID of the storybook page the clicked button is located on. */
StoryPageID GetStoryPageID() { return this->page_id; }
/** Get the StoryPageElementID of the button element that was clicked. */
StoryPageElementID GetElementID() { return this->element_id; }
private:
ScriptCompany::CompanyID company_id;
StoryPageID page_id;
StoryPageElementID element_id;
};
/**
* Event StoryPageTileSelect, indicating a player clicked a tile selection button on a storybook page, and selected a tile.
* @api game
*/
class ScriptEventStoryPageTileSelect : public ScriptEvent {
public:
/**
* @param company_id Which company triggered the event.
* @param page_id Which page is the used selection button on.
* @param element_id Which button element was used to select the tile.
* @param tile_index Which tile was selected by the player.
*/
ScriptEventStoryPageTileSelect(CompanyID company_id, StoryPageID page_id, StoryPageElementID element_id, TileIndex tile_index) :
ScriptEvent(ET_STORYPAGE_TILE_SELECT),
company_id((ScriptCompany::CompanyID)company_id),
page_id(page_id),
element_id(element_id),
tile_index(tile_index)
{ }
/**
* Convert an ScriptEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static ScriptEventStoryPageTileSelect *Convert(ScriptEvent *instance) { return (ScriptEventStoryPageTileSelect *)instance; }
/** Get the CompanyID of the player that selected a tile. */
ScriptCompany::CompanyID GetCompanyID() { return this->company_id; }
/** Get the StoryPageID of the storybook page the used selection button is located on. */
StoryPageID GetStoryPageID() { return this->page_id; }
/** Get the StoryPageElementID of the selection button used to select the tile. */
StoryPageElementID GetElementID() { return this->element_id; }
/** Get the TileIndex of the tile the player selected */
TileIndex GetTile() { return this->tile_index; }
private:
ScriptCompany::CompanyID company_id;
StoryPageID page_id;
StoryPageElementID element_id;
TileIndex tile_index;
};
/**
* Event StoryPageTileSelect, indicating a player clicked a tile selection button on a storybook page, and selected a tile.
* @api game
*/
class ScriptEventStoryPageVehicleSelect : public ScriptEvent {
public:
/**
* @param company_id Which company triggered the event.
* @param page_id Which page is the used selection button on.
* @param element_id Which button element was used to select the tile.
* @param vehicle_id Which vehicle was selected by the player.
*/
ScriptEventStoryPageVehicleSelect(CompanyID company_id, StoryPageID page_id, StoryPageElementID element_id, VehicleID vehicle_id) :
ScriptEvent(ET_STORYPAGE_VEHICLE_SELECT),
company_id((ScriptCompany::CompanyID)company_id),
page_id(page_id),
element_id(element_id),
vehicle_id(vehicle_id)
{ }
/**
* Convert an ScriptEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static ScriptEventStoryPageVehicleSelect *Convert(ScriptEvent *instance) { return (ScriptEventStoryPageVehicleSelect *)instance; }
/** Get the CompanyID of the player that selected a tile. */
ScriptCompany::CompanyID GetCompanyID() { return this->company_id; }
/** Get the StoryPageID of the storybook page the used selection button is located on. */
StoryPageID GetStoryPageID() { return this->page_id; }
/** Get the StoryPageElementID of the selection button used to select the vehicle. */
StoryPageElementID GetElementID() { return this->element_id; }
/** Get the VehicleID of the vehicle the player selected */
VehicleID GetVehicleID() { return this->vehicle_id; }
private:
ScriptCompany::CompanyID company_id;
StoryPageID page_id;
StoryPageElementID element_id;
VehicleID vehicle_id;
};
#endif /* SCRIPT_EVENT_TYPES_HPP */

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@@ -22,6 +22,11 @@
#include "../../safeguards.h"
static inline bool StoryPageElementTypeRequiresText(StoryPageElementType type)
{
return type == SPET_TEXT || type == SPET_LOCATION || type == SPET_BUTTON_PUSH || type == SPET_BUTTON_TILE || type == SPET_BUTTON_VEHICLE;
}
/* static */ bool ScriptStoryPage::IsValidStoryPage(StoryPageID story_page_id)
{
return ::StoryPage::IsValidID(story_page_id);
@@ -57,18 +62,34 @@
{
CCountedPtr<Text> counter(text);
::StoryPageElementType btype = static_cast<::StoryPageElementType>(type);
EnforcePrecondition(STORY_PAGE_ELEMENT_INVALID, ScriptObject::GetCompany() == OWNER_DEITY);
EnforcePrecondition(STORY_PAGE_ELEMENT_INVALID, IsValidStoryPage(story_page_id));
EnforcePrecondition(STORY_PAGE_ELEMENT_INVALID, (type != SPET_TEXT && type != SPET_LOCATION) || (text != nullptr && !StrEmpty(text->GetEncodedText())));
EnforcePrecondition(STORY_PAGE_ELEMENT_INVALID, !StoryPageElementTypeRequiresText(btype) || (text != nullptr && !StrEmpty(text->GetEncodedText())));
EnforcePrecondition(STORY_PAGE_ELEMENT_INVALID, type != SPET_LOCATION || ::IsValidTile(reference));
EnforcePrecondition(STORY_PAGE_ELEMENT_INVALID, type != SPET_GOAL || ScriptGoal::IsValidGoal((ScriptGoal::GoalID)reference));
EnforcePrecondition(STORY_PAGE_ELEMENT_INVALID, type != SPET_GOAL || !(StoryPage::Get(story_page_id)->company == INVALID_COMPANY && Goal::Get(reference)->company != INVALID_COMPANY));
if (!ScriptObject::DoCommand(type == SPET_LOCATION ? reference : 0,
uint32 refid = 0;
TileIndex reftile = 0;
switch (type) {
case SPET_LOCATION:
reftile = reference;
break;
case SPET_GOAL:
case SPET_BUTTON_PUSH:
case SPET_BUTTON_TILE:
case SPET_BUTTON_VEHICLE:
refid = reference;
break;
}
if (!ScriptObject::DoCommand(reftile,
story_page_id + (type << 16),
type == SPET_GOAL ? reference : 0,
refid,
CMD_CREATE_STORY_PAGE_ELEMENT,
type == SPET_TEXT || type == SPET_LOCATION ? text->GetEncodedText() : nullptr,
StoryPageElementTypeRequiresText(btype) ? text->GetEncodedText() : nullptr,
&ScriptInstance::DoCommandReturnStoryPageElementID)) return STORY_PAGE_ELEMENT_INVALID;
/* In case of test-mode, we return StoryPageElementID 0 */
@@ -86,16 +107,30 @@
StoryPage *p = StoryPage::Get(pe->page);
::StoryPageElementType type = pe->type;
EnforcePrecondition(false, (type != ::SPET_TEXT && type != ::SPET_LOCATION) || (text != nullptr && !StrEmpty(text->GetEncodedText())));
EnforcePrecondition(false, !StoryPageElementTypeRequiresText(type) || (text != nullptr && !StrEmpty(text->GetEncodedText())));
EnforcePrecondition(false, type != ::SPET_LOCATION || ::IsValidTile(reference));
EnforcePrecondition(false, type != ::SPET_GOAL || ScriptGoal::IsValidGoal((ScriptGoal::GoalID)reference));
EnforcePrecondition(false, type != ::SPET_GOAL || !(p->company == INVALID_COMPANY && Goal::Get(reference)->company != INVALID_COMPANY));
return ScriptObject::DoCommand(type == ::SPET_LOCATION ? reference : 0,
uint32 refid = 0;
TileIndex reftile = 0;
switch (type) {
case SPET_LOCATION:
reftile = reference;
break;
case SPET_GOAL:
case SPET_BUTTON_PUSH:
case SPET_BUTTON_TILE:
case SPET_BUTTON_VEHICLE:
refid = reference;
break;
}
return ScriptObject::DoCommand(reftile,
story_page_element_id,
type == ::SPET_GOAL ? reference : 0,
refid,
CMD_UPDATE_STORY_PAGE_ELEMENT,
type == ::SPET_TEXT || type == ::SPET_LOCATION ? text->GetEncodedText() : nullptr);
StoryPageElementTypeRequiresText(type) ? text->GetEncodedText() : nullptr);
}
/* static */ uint32 ScriptStoryPage::GetPageSortValue(StoryPageID story_page_id)
@@ -173,3 +208,39 @@
return ScriptObject::DoCommand(0, story_page_element_id, 0, CMD_REMOVE_STORY_PAGE_ELEMENT);
}
/* static */ ScriptStoryPage::StoryPageButtonFormatting ScriptStoryPage::MakePushButtonReference(StoryPageButtonColour colour, StoryPageButtonFlags flags)
{
StoryPageButtonData data;
data.SetColour((Colours)colour);
data.SetFlags((::StoryPageButtonFlags)flags);
if (!data.ValidateColour()) return UINT32_MAX;
if (!data.ValidateFlags()) return UINT32_MAX;
return data.referenced_id;
}
/* static */ ScriptStoryPage::StoryPageButtonFormatting ScriptStoryPage::MakeTileButtonReference(StoryPageButtonColour colour, StoryPageButtonFlags flags, StoryPageButtonCursor cursor)
{
StoryPageButtonData data;
data.SetColour((Colours)colour);
data.SetFlags((::StoryPageButtonFlags)flags);
data.SetCursor((::StoryPageButtonCursor)cursor);
if (!data.ValidateColour()) return UINT32_MAX;
if (!data.ValidateFlags()) return UINT32_MAX;
if (!data.ValidateCursor()) return UINT32_MAX;
return data.referenced_id;
}
/* static */ ScriptStoryPage::StoryPageButtonFormatting ScriptStoryPage::MakeVehicleButtonReference(StoryPageButtonColour colour, StoryPageButtonFlags flags, StoryPageButtonCursor cursor, ScriptVehicle::VehicleType vehtype)
{
StoryPageButtonData data;
data.SetColour((Colours)colour);
data.SetFlags((::StoryPageButtonFlags)flags);
data.SetCursor((::StoryPageButtonCursor)cursor);
data.SetVehicleType((::VehicleType)vehtype);
if (!data.ValidateColour()) return UINT32_MAX;
if (!data.ValidateFlags()) return UINT32_MAX;
if (!data.ValidateCursor()) return UINT32_MAX;
if (!data.ValidateVehicleType()) return UINT32_MAX;
return data.referenced_id;
}

View File

@@ -12,6 +12,7 @@
#include "script_company.hpp"
#include "script_date.hpp"
#include "script_vehicle.hpp"
#include "../../story_type.h"
#include "../../story_base.h"
@@ -57,9 +58,111 @@ public:
* Story page element types.
*/
enum StoryPageElementType {
SPET_TEXT = ::SPET_TEXT, ///< An element that displays a block of text.
SPET_LOCATION = ::SPET_LOCATION, ///< An element that displays a single line of text along with a button to view the referenced location.
SPET_GOAL = ::SPET_GOAL, ///< An element that displays a goal.
SPET_TEXT = ::SPET_TEXT, ///< An element that displays a block of text.
SPET_LOCATION = ::SPET_LOCATION, ///< An element that displays a single line of text along with a button to view the referenced location.
SPET_GOAL = ::SPET_GOAL, ///< An element that displays a goal.
SPET_BUTTON_PUSH = ::SPET_BUTTON_PUSH, ///< A push button that triggers an immediate event.
SPET_BUTTON_TILE = ::SPET_BUTTON_TILE, ///< A button that allows the player to select a tile, and triggers an event with the tile.
SPET_BUTTON_VEHICLE = ::SPET_BUTTON_VEHICLE, ///< A button that allows the player to select a vehicle, and triggers an event wih the vehicle.
};
/**
* Formatting data for button page elements.
*/
typedef uint32 StoryPageButtonFormatting;
/**
* Formatting and layout flags for story page buttons.
* The SPBF_FLOAT_LEFT and SPBF_FLOAT_RIGHT flags can not be combined.
*/
enum StoryPageButtonFlags {
SPBF_NONE = ::SPBF_NONE, ///< No special formatting for button.
SPBF_FLOAT_LEFT = ::SPBF_FLOAT_LEFT, ///< Button is placed to the left of the following paragraph.
SPBF_FLOAT_RIGHT = ::SPBF_FLOAT_RIGHT, ///< Button is placed to the right of the following paragraph.
};
/**
* Mouse cursors usable by story page buttons.
*/
enum StoryPageButtonCursor {
SPBC_MOUSE = ::SPBC_MOUSE,
SPBC_ZZZ = ::SPBC_ZZZ,
SPBC_BUOY = ::SPBC_BUOY,
SPBC_QUERY = ::SPBC_QUERY,
SPBC_HQ = ::SPBC_HQ,
SPBC_SHIP_DEPOT = ::SPBC_SHIP_DEPOT,
SPBC_SIGN = ::SPBC_SIGN,
SPBC_TREE = ::SPBC_TREE,
SPBC_BUY_LAND = ::SPBC_BUY_LAND,
SPBC_LEVEL_LAND = ::SPBC_LEVEL_LAND,
SPBC_TOWN = ::SPBC_TOWN,
SPBC_INDUSTRY = ::SPBC_INDUSTRY,
SPBC_ROCKY_AREA = ::SPBC_ROCKY_AREA,
SPBC_DESERT = ::SPBC_DESERT,
SPBC_TRANSMITTER = ::SPBC_TRANSMITTER,
SPBC_AIRPORT = ::SPBC_AIRPORT,
SPBC_DOCK = ::SPBC_DOCK,
SPBC_CANAL = ::SPBC_CANAL,
SPBC_LOCK = ::SPBC_LOCK,
SPBC_RIVER = ::SPBC_RIVER,
SPBC_AQUEDUCT = ::SPBC_AQUEDUCT,
SPBC_BRIDGE = ::SPBC_BRIDGE,
SPBC_RAIL_STATION = ::SPBC_RAIL_STATION,
SPBC_TUNNEL_RAIL = ::SPBC_TUNNEL_RAIL,
SPBC_TUNNEL_ELRAIL = ::SPBC_TUNNEL_ELRAIL,
SPBC_TUNNEL_MONO = ::SPBC_TUNNEL_MONO,
SPBC_TUNNEL_MAGLEV = ::SPBC_TUNNEL_MAGLEV,
SPBC_AUTORAIL = ::SPBC_AUTORAIL,
SPBC_AUTOELRAIL = ::SPBC_AUTOELRAIL,
SPBC_AUTOMONO = ::SPBC_AUTOMONO,
SPBC_AUTOMAGLEV = ::SPBC_AUTOMAGLEV,
SPBC_WAYPOINT = ::SPBC_WAYPOINT,
SPBC_RAIL_DEPOT = ::SPBC_RAIL_DEPOT,
SPBC_ELRAIL_DEPOT = ::SPBC_ELRAIL_DEPOT,
SPBC_MONO_DEPOT = ::SPBC_MONO_DEPOT,
SPBC_MAGLEV_DEPOT = ::SPBC_MAGLEV_DEPOT,
SPBC_CONVERT_RAIL = ::SPBC_CONVERT_RAIL,
SPBC_CONVERT_ELRAIL = ::SPBC_CONVERT_ELRAIL,
SPBC_CONVERT_MONO = ::SPBC_CONVERT_MONO,
SPBC_CONVERT_MAGLEV = ::SPBC_CONVERT_MAGLEV,
SPBC_AUTOROAD = ::SPBC_AUTOROAD,
SPBC_AUTOTRAM = ::SPBC_AUTOTRAM,
SPBC_ROAD_DEPOT = ::SPBC_ROAD_DEPOT,
SPBC_BUS_STATION = ::SPBC_BUS_STATION,
SPBC_TRUCK_STATION = ::SPBC_TRUCK_STATION,
SPBC_ROAD_TUNNEL = ::SPBC_ROAD_TUNNEL,
SPBC_CLONE_TRAIN = ::SPBC_CLONE_TRAIN,
SPBC_CLONE_ROADVEH = ::SPBC_CLONE_ROADVEH,
SPBC_CLONE_SHIP = ::SPBC_CLONE_SHIP,
SPBC_CLONE_AIRPLANE = ::SPBC_CLONE_AIRPLANE,
SPBC_DEMOLISH = ::SPBC_DEMOLISH,
SPBC_LOWERLAND = ::SPBC_LOWERLAND,
SPBC_RAISELAND = ::SPBC_RAISELAND,
SPBC_PICKSTATION = ::SPBC_PICKSTATION,
SPBC_BUILDSIGNALS = ::SPBC_BUILDSIGNALS,
};
/**
* Colour codes usable for story page button elements.
* Place a colour value in the lowest 8 bits of the \c reference parameter to the button.
*/
enum StoryPageButtonColour {
SPBC_DARK_BLUE = ::COLOUR_DARK_BLUE,
SPBC_PALE_GREEN = ::COLOUR_PALE_GREEN,
SPBC_PINK = ::COLOUR_PINK,
SPBC_YELLOW = ::COLOUR_YELLOW,
SPBC_RED = ::COLOUR_RED,
SPBC_LIGHT_BLUE = ::COLOUR_LIGHT_BLUE,
SPBC_GREEN = ::COLOUR_GREEN,
SPBC_DARK_GREEN = ::COLOUR_DARK_GREEN,
SPBC_BLUE = ::COLOUR_BLUE,
SPBC_CREAM = ::COLOUR_CREAM,
SPBC_MAUVE = ::COLOUR_MAUVE,
SPBC_PURPLE = ::COLOUR_PURPLE,
SPBC_ORANGE = ::COLOUR_ORANGE,
SPBC_BROWN = ::COLOUR_BROWN,
SPBC_GREY = ::COLOUR_GREY,
SPBC_WHITE = ::COLOUR_WHITE,
};
/**
@@ -90,7 +193,11 @@ public:
* Create a new story page element.
* @param story_page_id The page id of the story page which the page element should be appended to.
* @param type Which page element type to create.
* @param reference A reference value to the object that is referred to by some page element types. When type is SPET_GOAL, this is the goal ID. When type is SPET_LOCATION, this is the TileIndex.
* @param reference A reference value to the object that is referred to by some page element types.
* When type is SPET_GOAL, this is the goal ID.
* When type is SPET_LOCATION, this is the TileIndex.
* When type is a button, this is additional parameters for the button,
* use the #BuildPushButtonReference, #BuildTileButtonReference, or #BuildVehicleButtonReference functions to make the values.
* @param text The body text of page elements that allow custom text. (SPET_TEXT and SPET_LOCATION)
* @return The new StoryPageElementID, or STORY_PAGE_ELEMENT_INVALID if it failed.
* @pre No ScriptCompanyMode may be in scope.
@@ -204,6 +311,30 @@ public:
* @pre IsValidStoryPageElement(story_page_element_id).
*/
static bool RemoveElement(StoryPageElementID story_page_element_id);
/**
* Create a reference value for SPET_BUTTON_PUSH element parameters.
* @param colour The colour for the face of the button.
* @return A reference value usable with the #NewElement and #UpdateElement functions.
*/
static StoryPageButtonFormatting MakePushButtonReference(StoryPageButtonColour colour, StoryPageButtonFlags flags);
/**
* Create a reference value for SPET_BUTTON_TILE element parameters.
* @param colour The colour for the face of the button.
* @param cursor The mouse cursor to use when the player clicks the button and the game is ready for the player to select a tile.
* @return A reference value usable with the #NewElement and #UpdateElement functions.
*/
static StoryPageButtonFormatting MakeTileButtonReference(StoryPageButtonColour colour, StoryPageButtonFlags flags, StoryPageButtonCursor cursor);
/**
* Create a reference value for SPET_BUTTON_VEHICLE element parameters.
* @param colour The colour for the face of the button.
* @param cursor The mouse cursor to use when the player clicks the button and the game is ready for the player to select a vehicle.
* @param vehtype The type of vehicle that will be selectable, or \c VT_INVALID to allow all types.
* @return A reference value usable with the #NewElement and #UpdateElement functions.
*/
static StoryPageButtonFormatting MakeVehicleButtonReference(StoryPageButtonColour colour, StoryPageButtonFlags flags, StoryPageButtonCursor cursor, ScriptVehicle::VehicleType vehtype);
};
#endif /* SCRIPT_STORY_HPP */

View File

@@ -273,3 +273,30 @@ namespace SQConvert {
template <> inline const ScriptEventVehicleAutoReplaced &GetParam(ForceType<const ScriptEventVehicleAutoReplaced &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptEventVehicleAutoReplaced *)instance; }
template <> inline int Return<ScriptEventVehicleAutoReplaced *>(HSQUIRRELVM vm, ScriptEventVehicleAutoReplaced *res) { if (res == nullptr) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "EventVehicleAutoReplaced", res, nullptr, DefSQDestructorCallback<ScriptEventVehicleAutoReplaced>, true); return 1; }
} // namespace SQConvert
namespace SQConvert {
/* Allow ScriptEventStoryPageButtonClick to be used as Squirrel parameter */
template <> inline ScriptEventStoryPageButtonClick *GetParam(ForceType<ScriptEventStoryPageButtonClick *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptEventStoryPageButtonClick *)instance; }
template <> inline ScriptEventStoryPageButtonClick &GetParam(ForceType<ScriptEventStoryPageButtonClick &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptEventStoryPageButtonClick *)instance; }
template <> inline const ScriptEventStoryPageButtonClick *GetParam(ForceType<const ScriptEventStoryPageButtonClick *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptEventStoryPageButtonClick *)instance; }
template <> inline const ScriptEventStoryPageButtonClick &GetParam(ForceType<const ScriptEventStoryPageButtonClick &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptEventStoryPageButtonClick *)instance; }
template <> inline int Return<ScriptEventStoryPageButtonClick *>(HSQUIRRELVM vm, ScriptEventStoryPageButtonClick *res) { if (res == nullptr) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "EventStoryPageButtonClick", res, nullptr, DefSQDestructorCallback<ScriptEventStoryPageButtonClick>, true); return 1; }
} // namespace SQConvert
namespace SQConvert {
/* Allow ScriptEventStoryPageTileSelect to be used as Squirrel parameter */
template <> inline ScriptEventStoryPageTileSelect *GetParam(ForceType<ScriptEventStoryPageTileSelect *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptEventStoryPageTileSelect *)instance; }
template <> inline ScriptEventStoryPageTileSelect &GetParam(ForceType<ScriptEventStoryPageTileSelect &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptEventStoryPageTileSelect *)instance; }
template <> inline const ScriptEventStoryPageTileSelect *GetParam(ForceType<const ScriptEventStoryPageTileSelect *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptEventStoryPageTileSelect *)instance; }
template <> inline const ScriptEventStoryPageTileSelect &GetParam(ForceType<const ScriptEventStoryPageTileSelect &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptEventStoryPageTileSelect *)instance; }
template <> inline int Return<ScriptEventStoryPageTileSelect *>(HSQUIRRELVM vm, ScriptEventStoryPageTileSelect *res) { if (res == nullptr) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "EventStoryPageTileSelect", res, nullptr, DefSQDestructorCallback<ScriptEventStoryPageTileSelect>, true); return 1; }
} // namespace SQConvert
namespace SQConvert {
/* Allow ScriptEventStoryPageVehicleSelect to be used as Squirrel parameter */
template <> inline ScriptEventStoryPageVehicleSelect *GetParam(ForceType<ScriptEventStoryPageVehicleSelect *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptEventStoryPageVehicleSelect *)instance; }
template <> inline ScriptEventStoryPageVehicleSelect &GetParam(ForceType<ScriptEventStoryPageVehicleSelect &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptEventStoryPageVehicleSelect *)instance; }
template <> inline const ScriptEventStoryPageVehicleSelect *GetParam(ForceType<const ScriptEventStoryPageVehicleSelect *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptEventStoryPageVehicleSelect *)instance; }
template <> inline const ScriptEventStoryPageVehicleSelect &GetParam(ForceType<const ScriptEventStoryPageVehicleSelect &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptEventStoryPageVehicleSelect *)instance; }
template <> inline int Return<ScriptEventStoryPageVehicleSelect *>(HSQUIRRELVM vm, ScriptEventStoryPageVehicleSelect *res) { if (res == nullptr) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "EventStoryPageVehicleSelect", res, nullptr, DefSQDestructorCallback<ScriptEventStoryPageVehicleSelect>, true); return 1; }
} // namespace SQConvert

View File

@@ -17,6 +17,12 @@ namespace SQConvert {
template <> inline int Return<ScriptStoryPage::StoryPageElementID>(HSQUIRRELVM vm, ScriptStoryPage::StoryPageElementID res) { sq_pushinteger(vm, (int32)res); return 1; }
template <> inline ScriptStoryPage::StoryPageElementType GetParam(ForceType<ScriptStoryPage::StoryPageElementType>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptStoryPage::StoryPageElementType)tmp; }
template <> inline int Return<ScriptStoryPage::StoryPageElementType>(HSQUIRRELVM vm, ScriptStoryPage::StoryPageElementType res) { sq_pushinteger(vm, (int32)res); return 1; }
template <> inline ScriptStoryPage::StoryPageButtonFlags GetParam(ForceType<ScriptStoryPage::StoryPageButtonFlags>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptStoryPage::StoryPageButtonFlags)tmp; }
template <> inline int Return<ScriptStoryPage::StoryPageButtonFlags>(HSQUIRRELVM vm, ScriptStoryPage::StoryPageButtonFlags res) { sq_pushinteger(vm, (int32)res); return 1; }
template <> inline ScriptStoryPage::StoryPageButtonCursor GetParam(ForceType<ScriptStoryPage::StoryPageButtonCursor>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptStoryPage::StoryPageButtonCursor)tmp; }
template <> inline int Return<ScriptStoryPage::StoryPageButtonCursor>(HSQUIRRELVM vm, ScriptStoryPage::StoryPageButtonCursor res) { sq_pushinteger(vm, (int32)res); return 1; }
template <> inline ScriptStoryPage::StoryPageButtonColour GetParam(ForceType<ScriptStoryPage::StoryPageButtonColour>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptStoryPage::StoryPageButtonColour)tmp; }
template <> inline int Return<ScriptStoryPage::StoryPageButtonColour>(HSQUIRRELVM vm, ScriptStoryPage::StoryPageButtonColour res) { sq_pushinteger(vm, (int32)res); return 1; }
/* Allow ScriptStoryPage to be used as Squirrel parameter */
template <> inline ScriptStoryPage *GetParam(ForceType<ScriptStoryPage *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptStoryPage *)instance; }