Feature: Push-buttons on storybook pages (#7896)

Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.

Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
This commit is contained in:
Niels Martin Hansen
2020-05-22 22:22:55 +02:00
committed by GitHub
parent c972a63c8c
commit 800ade7702
17 changed files with 1159 additions and 82 deletions

View File

@@ -12,6 +12,7 @@
#include "script_company.hpp"
#include "script_date.hpp"
#include "script_vehicle.hpp"
#include "../../story_type.h"
#include "../../story_base.h"
@@ -57,9 +58,111 @@ public:
* Story page element types.
*/
enum StoryPageElementType {
SPET_TEXT = ::SPET_TEXT, ///< An element that displays a block of text.
SPET_LOCATION = ::SPET_LOCATION, ///< An element that displays a single line of text along with a button to view the referenced location.
SPET_GOAL = ::SPET_GOAL, ///< An element that displays a goal.
SPET_TEXT = ::SPET_TEXT, ///< An element that displays a block of text.
SPET_LOCATION = ::SPET_LOCATION, ///< An element that displays a single line of text along with a button to view the referenced location.
SPET_GOAL = ::SPET_GOAL, ///< An element that displays a goal.
SPET_BUTTON_PUSH = ::SPET_BUTTON_PUSH, ///< A push button that triggers an immediate event.
SPET_BUTTON_TILE = ::SPET_BUTTON_TILE, ///< A button that allows the player to select a tile, and triggers an event with the tile.
SPET_BUTTON_VEHICLE = ::SPET_BUTTON_VEHICLE, ///< A button that allows the player to select a vehicle, and triggers an event wih the vehicle.
};
/**
* Formatting data for button page elements.
*/
typedef uint32 StoryPageButtonFormatting;
/**
* Formatting and layout flags for story page buttons.
* The SPBF_FLOAT_LEFT and SPBF_FLOAT_RIGHT flags can not be combined.
*/
enum StoryPageButtonFlags {
SPBF_NONE = ::SPBF_NONE, ///< No special formatting for button.
SPBF_FLOAT_LEFT = ::SPBF_FLOAT_LEFT, ///< Button is placed to the left of the following paragraph.
SPBF_FLOAT_RIGHT = ::SPBF_FLOAT_RIGHT, ///< Button is placed to the right of the following paragraph.
};
/**
* Mouse cursors usable by story page buttons.
*/
enum StoryPageButtonCursor {
SPBC_MOUSE = ::SPBC_MOUSE,
SPBC_ZZZ = ::SPBC_ZZZ,
SPBC_BUOY = ::SPBC_BUOY,
SPBC_QUERY = ::SPBC_QUERY,
SPBC_HQ = ::SPBC_HQ,
SPBC_SHIP_DEPOT = ::SPBC_SHIP_DEPOT,
SPBC_SIGN = ::SPBC_SIGN,
SPBC_TREE = ::SPBC_TREE,
SPBC_BUY_LAND = ::SPBC_BUY_LAND,
SPBC_LEVEL_LAND = ::SPBC_LEVEL_LAND,
SPBC_TOWN = ::SPBC_TOWN,
SPBC_INDUSTRY = ::SPBC_INDUSTRY,
SPBC_ROCKY_AREA = ::SPBC_ROCKY_AREA,
SPBC_DESERT = ::SPBC_DESERT,
SPBC_TRANSMITTER = ::SPBC_TRANSMITTER,
SPBC_AIRPORT = ::SPBC_AIRPORT,
SPBC_DOCK = ::SPBC_DOCK,
SPBC_CANAL = ::SPBC_CANAL,
SPBC_LOCK = ::SPBC_LOCK,
SPBC_RIVER = ::SPBC_RIVER,
SPBC_AQUEDUCT = ::SPBC_AQUEDUCT,
SPBC_BRIDGE = ::SPBC_BRIDGE,
SPBC_RAIL_STATION = ::SPBC_RAIL_STATION,
SPBC_TUNNEL_RAIL = ::SPBC_TUNNEL_RAIL,
SPBC_TUNNEL_ELRAIL = ::SPBC_TUNNEL_ELRAIL,
SPBC_TUNNEL_MONO = ::SPBC_TUNNEL_MONO,
SPBC_TUNNEL_MAGLEV = ::SPBC_TUNNEL_MAGLEV,
SPBC_AUTORAIL = ::SPBC_AUTORAIL,
SPBC_AUTOELRAIL = ::SPBC_AUTOELRAIL,
SPBC_AUTOMONO = ::SPBC_AUTOMONO,
SPBC_AUTOMAGLEV = ::SPBC_AUTOMAGLEV,
SPBC_WAYPOINT = ::SPBC_WAYPOINT,
SPBC_RAIL_DEPOT = ::SPBC_RAIL_DEPOT,
SPBC_ELRAIL_DEPOT = ::SPBC_ELRAIL_DEPOT,
SPBC_MONO_DEPOT = ::SPBC_MONO_DEPOT,
SPBC_MAGLEV_DEPOT = ::SPBC_MAGLEV_DEPOT,
SPBC_CONVERT_RAIL = ::SPBC_CONVERT_RAIL,
SPBC_CONVERT_ELRAIL = ::SPBC_CONVERT_ELRAIL,
SPBC_CONVERT_MONO = ::SPBC_CONVERT_MONO,
SPBC_CONVERT_MAGLEV = ::SPBC_CONVERT_MAGLEV,
SPBC_AUTOROAD = ::SPBC_AUTOROAD,
SPBC_AUTOTRAM = ::SPBC_AUTOTRAM,
SPBC_ROAD_DEPOT = ::SPBC_ROAD_DEPOT,
SPBC_BUS_STATION = ::SPBC_BUS_STATION,
SPBC_TRUCK_STATION = ::SPBC_TRUCK_STATION,
SPBC_ROAD_TUNNEL = ::SPBC_ROAD_TUNNEL,
SPBC_CLONE_TRAIN = ::SPBC_CLONE_TRAIN,
SPBC_CLONE_ROADVEH = ::SPBC_CLONE_ROADVEH,
SPBC_CLONE_SHIP = ::SPBC_CLONE_SHIP,
SPBC_CLONE_AIRPLANE = ::SPBC_CLONE_AIRPLANE,
SPBC_DEMOLISH = ::SPBC_DEMOLISH,
SPBC_LOWERLAND = ::SPBC_LOWERLAND,
SPBC_RAISELAND = ::SPBC_RAISELAND,
SPBC_PICKSTATION = ::SPBC_PICKSTATION,
SPBC_BUILDSIGNALS = ::SPBC_BUILDSIGNALS,
};
/**
* Colour codes usable for story page button elements.
* Place a colour value in the lowest 8 bits of the \c reference parameter to the button.
*/
enum StoryPageButtonColour {
SPBC_DARK_BLUE = ::COLOUR_DARK_BLUE,
SPBC_PALE_GREEN = ::COLOUR_PALE_GREEN,
SPBC_PINK = ::COLOUR_PINK,
SPBC_YELLOW = ::COLOUR_YELLOW,
SPBC_RED = ::COLOUR_RED,
SPBC_LIGHT_BLUE = ::COLOUR_LIGHT_BLUE,
SPBC_GREEN = ::COLOUR_GREEN,
SPBC_DARK_GREEN = ::COLOUR_DARK_GREEN,
SPBC_BLUE = ::COLOUR_BLUE,
SPBC_CREAM = ::COLOUR_CREAM,
SPBC_MAUVE = ::COLOUR_MAUVE,
SPBC_PURPLE = ::COLOUR_PURPLE,
SPBC_ORANGE = ::COLOUR_ORANGE,
SPBC_BROWN = ::COLOUR_BROWN,
SPBC_GREY = ::COLOUR_GREY,
SPBC_WHITE = ::COLOUR_WHITE,
};
/**
@@ -90,7 +193,11 @@ public:
* Create a new story page element.
* @param story_page_id The page id of the story page which the page element should be appended to.
* @param type Which page element type to create.
* @param reference A reference value to the object that is referred to by some page element types. When type is SPET_GOAL, this is the goal ID. When type is SPET_LOCATION, this is the TileIndex.
* @param reference A reference value to the object that is referred to by some page element types.
* When type is SPET_GOAL, this is the goal ID.
* When type is SPET_LOCATION, this is the TileIndex.
* When type is a button, this is additional parameters for the button,
* use the #BuildPushButtonReference, #BuildTileButtonReference, or #BuildVehicleButtonReference functions to make the values.
* @param text The body text of page elements that allow custom text. (SPET_TEXT and SPET_LOCATION)
* @return The new StoryPageElementID, or STORY_PAGE_ELEMENT_INVALID if it failed.
* @pre No ScriptCompanyMode may be in scope.
@@ -204,6 +311,30 @@ public:
* @pre IsValidStoryPageElement(story_page_element_id).
*/
static bool RemoveElement(StoryPageElementID story_page_element_id);
/**
* Create a reference value for SPET_BUTTON_PUSH element parameters.
* @param colour The colour for the face of the button.
* @return A reference value usable with the #NewElement and #UpdateElement functions.
*/
static StoryPageButtonFormatting MakePushButtonReference(StoryPageButtonColour colour, StoryPageButtonFlags flags);
/**
* Create a reference value for SPET_BUTTON_TILE element parameters.
* @param colour The colour for the face of the button.
* @param cursor The mouse cursor to use when the player clicks the button and the game is ready for the player to select a tile.
* @return A reference value usable with the #NewElement and #UpdateElement functions.
*/
static StoryPageButtonFormatting MakeTileButtonReference(StoryPageButtonColour colour, StoryPageButtonFlags flags, StoryPageButtonCursor cursor);
/**
* Create a reference value for SPET_BUTTON_VEHICLE element parameters.
* @param colour The colour for the face of the button.
* @param cursor The mouse cursor to use when the player clicks the button and the game is ready for the player to select a vehicle.
* @param vehtype The type of vehicle that will be selectable, or \c VT_INVALID to allow all types.
* @return A reference value usable with the #NewElement and #UpdateElement functions.
*/
static StoryPageButtonFormatting MakeVehicleButtonReference(StoryPageButtonColour colour, StoryPageButtonFlags flags, StoryPageButtonCursor cursor, ScriptVehicle::VehicleType vehtype);
};
#endif /* SCRIPT_STORY_HPP */