Codechange: use std::sort() for all std::vector types

This commit is contained in:
glx
2019-04-12 01:28:11 +02:00
committed by PeterN
parent 5b77102b63
commit 801cbea9cc
5 changed files with 24 additions and 25 deletions

View File

@@ -216,15 +216,12 @@ CommandCost CmdSetVehicleOnTime(TileIndex tile, DoCommandFlag flags, uint32 p1,
* Order vehicles based on their timetable. The vehicles will be sorted in order
* they would reach the first station.
*
* @param ap First Vehicle pointer.
* @param bp Second Vehicle pointer.
* @param a First Vehicle pointer.
* @param b Second Vehicle pointer.
* @return Comparison value.
*/
static int CDECL VehicleTimetableSorter(Vehicle * const *ap, Vehicle * const *bp)
static bool VehicleTimetableSorter(Vehicle * const &a, Vehicle * const &b)
{
const Vehicle *a = *ap;
const Vehicle *b = *bp;
VehicleOrderID a_order = a->cur_real_order_index;
VehicleOrderID b_order = b->cur_real_order_index;
int j = (int)b_order - (int)a_order;
@@ -242,15 +239,15 @@ static int CDECL VehicleTimetableSorter(Vehicle * const *ap, Vehicle * const *bp
/* First check the order index that accounted for loading, then just the raw one. */
int i = (int)b_order - (int)a_order;
if (i != 0) return i;
if (j != 0) return j;
if (i != 0) return i < 0;
if (j != 0) return j < 0;
/* Look at the time we spent in this order; the higher, the closer to its destination. */
i = b->current_order_time - a->current_order_time;
if (i != 0) return i;
if (i != 0) return i < 0;
/* If all else is equal, use some unique index to sort it the same way. */
return b->unitnumber - a->unitnumber;
return b->unitnumber < a->unitnumber;
}
/**
@@ -295,7 +292,7 @@ CommandCost CmdSetTimetableStart(TileIndex tile, DoCommandFlag flags, uint32 p1,
int num_vehs = (uint)vehs.size();
if (num_vehs >= 2) {
QSortT(vehs.data(), vehs.size(), &VehicleTimetableSorter);
std::sort(vehs.begin(), vehs.end(), &VehicleTimetableSorter);
}
int idx = vehs.begin() - std::find(vehs.begin(), vehs.end(), v);