(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes

This commit is contained in:
smatz
2008-02-09 15:07:31 +00:00
parent 221494bd3f
commit 802c949755
7 changed files with 11 additions and 9 deletions

View File

@@ -1404,7 +1404,7 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n
if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) {
if (GetTileOwner(tile) == old_player) {
if (new_player == PLAYER_SPECTATOR) {
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
} else {
SetTileOwner(tile, new_player);
}
@@ -1423,7 +1423,7 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n
if (IsLevelCrossing(tile)) {
if (GetTileOwner(tile) == old_player) {
if (new_player == PLAYER_SPECTATOR) {
MakeRoadNormal(tile, GetCrossingRoadBits(tile), GetRoadTypes(tile), GetTownIndex(tile), GetRoadOwner(tile, ROADTYPE_ROAD), GetRoadOwner(tile, ROADTYPE_TRAM), GetRoadOwner(tile, ROADTYPE_HWAY));
DoCommand(tile, 0, AxisToTrack(OtherAxis(GetCrossingRoadAxis(tile))), DC_EXEC | DC_BANKRUPT, CMD_REMOVE_SINGLE_RAIL);
} else {
SetTileOwner(tile, new_player);
}