Fix: Don't try to rename OWNER_DEITY signs in-game (#9716)
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@@ -79,7 +79,7 @@ CommandCost CmdRenameSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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{
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Sign *si = Sign::GetIfValid(p1);
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if (si == nullptr) return CMD_ERROR;
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if (si->owner == OWNER_DEITY && _current_company != OWNER_DEITY && _game_mode != GM_EDITOR) return CMD_ERROR;
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if (!CompanyCanRenameSign(si)) return CMD_ERROR;
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/* Rename the signs when empty, otherwise remove it */
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if (!text.empty()) {
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