Change: Use GUITimer class instead of bare int/uints.
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@@ -23,6 +23,7 @@
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#include "sound_func.h"
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#include "window_func.h"
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#include "company_base.h"
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#include "guitimer_func.h"
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#include "smallmap_gui.h"
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@@ -1055,7 +1056,7 @@ void SmallMapWindow::SetupWidgetData()
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this->GetWidget<NWidgetStacked>(WID_SM_SELECT_BUTTONS)->SetDisplayedPlane(plane);
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}
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SmallMapWindow::SmallMapWindow(WindowDesc *desc, int window_number) : Window(desc), refresh(FORCE_REFRESH_PERIOD)
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SmallMapWindow::SmallMapWindow(WindowDesc *desc, int window_number) : Window(desc), refresh(GUITimer(FORCE_REFRESH_PERIOD))
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{
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_smallmap_industry_highlight = INVALID_INDUSTRYTYPE;
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this->overlay = new LinkGraphOverlay(this, WID_SM_MAP, 0, this->GetOverlayCompanyMask(), 1);
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@@ -1390,7 +1391,7 @@ int SmallMapWindow::GetPositionOnLegend(Point pt)
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}
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if (new_highlight != _smallmap_industry_highlight) {
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_smallmap_industry_highlight = new_highlight;
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this->refresh = _smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD;
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this->refresh.SetInterval(_smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD);
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_smallmap_industry_highlight_state = true;
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this->SetDirty();
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}
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@@ -1573,7 +1574,7 @@ int SmallMapWindow::GetPositionOnLegend(Point pt)
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/* virtual */ void SmallMapWindow::OnRealtimeTick(uint delta_ms)
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{
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/* Update the window every now and then */
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if (!TimerElapsed(this->refresh, delta_ms)) return;
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if (!this->refresh.Elapsed(delta_ms)) return;
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if (this->map_type == SMT_LINKSTATS) {
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uint32 company_mask = this->GetOverlayCompanyMask();
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@@ -1585,7 +1586,7 @@ int SmallMapWindow::GetPositionOnLegend(Point pt)
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}
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_smallmap_industry_highlight_state = !_smallmap_industry_highlight_state;
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this->refresh = _smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD;
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this->refresh.SetInterval(_smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD);
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this->SetDirty();
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}
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