(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".

Added a way to bind a C-string to an openttd string which doesn't modify the game state.
This commit is contained in:
ludde
2005-07-14 09:43:59 +00:00
parent f901882638
commit 8086017097
9 changed files with 68 additions and 78 deletions

View File

@@ -422,7 +422,7 @@ void RunTileLoop(void)
_cur_tileloop_tile = tile;
}
void InitializeLandscape()
void InitializeLandscape(void)
{
uint map_size;
uint i;