Documentation: Fix error in roadstop_draw_mode bit table
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@@ -92,7 +92,7 @@
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<tr><th>Bit</th><th>Value</th><th>Meaning</th></tr>
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<tr><th>Bit</th><th>Value</th><th>Meaning</th></tr>
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<tr><td>0</td><td>1</td><td>Bay stops: Draw road type ground sprite</td></tr>
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<tr><td>0</td><td>1</td><td>Bay stops: Draw road type ground sprite</td></tr>
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<tr><td>1</td><td>2</td><td>Drive through stops: Draw road/tram type overlays</td></tr>
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<tr><td>1</td><td>2</td><td>Drive through stops: Draw road/tram type overlays</td></tr>
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<tr><td>4</td><td>4</td><td>Road waypoints: Draw sprite layout ground sprite on top of the underlying road (by default the sprite layout ground sprite is not used)</td></tr>
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<tr><td>2</td><td>4</td><td>Road waypoints: Draw sprite layout ground sprite on top of the underlying road (by default the sprite layout ground sprite is not used)</td></tr>
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</table>
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</table>
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The default value is 3 (bits 0 and 1 both set).
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The default value is 3 (bits 0 and 1 both set).
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</p>
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</p>
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