(svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()
This commit is contained in:
		| @@ -1677,7 +1677,7 @@ static int AiBuildDefaultRailTrack(TileIndex tile, byte p0, byte p1, byte p2, by | ||||
| 		if (p->p0 == p0 && p->p1 == p1 && p->p2 == p2 && p->p3 == p3 && | ||||
| 				(p->dir == 0xFF || p->dir == dir || ((p->dir - 1) & 3) == dir)) { | ||||
| 			*cost = AiDoBuildDefaultRailTrack(tile, p->data, DC_NO_TOWN_RATING); | ||||
| 			if (*cost != CMD_ERROR && AiCheckTrackResources(tile, p->data, cargo)) | ||||
| 			if (!CmdFailed(*cost) && AiCheckTrackResources(tile, p->data, cargo)) | ||||
| 				return i; | ||||
| 		} | ||||
| 	} | ||||
| @@ -1804,7 +1804,7 @@ static void AiStateBuildDefaultRailBlocks(Player *p) | ||||
| 					_default_rail_track_data[rule]->data, | ||||
| 					DC_EXEC | DC_NO_TOWN_RATING | ||||
| 				); | ||||
| 				assert(r != CMD_ERROR); | ||||
| 				assert(!CmdFailed(r)); | ||||
| 			} | ||||
| 		} while (++aib,--j); | ||||
| 	} | ||||
| @@ -2529,7 +2529,7 @@ static int AiFindBestDefaultRoadBlock(TileIndex tile, byte direction, byte cargo | ||||
| 	for(i=0; (p = _road_default_block_data[i]) != NULL; i++) { | ||||
| 		if (p->dir == direction) { | ||||
| 			*cost = AiDoBuildDefaultRoadBlock(tile, p->data, 0); | ||||
| 			if (*cost != CMD_ERROR && AiCheckRoadResources(tile, p->data, cargo)) | ||||
| 			if (!CmdFailed(*cost) && AiCheckRoadResources(tile, p->data, cargo)) | ||||
| 				return i; | ||||
| 		} | ||||
| 	} | ||||
| @@ -2690,7 +2690,7 @@ static void AiStateBuildDefaultRoadBlocks(Player *p) | ||||
| 					_road_default_block_data[rule]->data, | ||||
| 					DC_EXEC | DC_NO_TOWN_RATING | ||||
| 				); | ||||
| 				assert(r != CMD_ERROR); | ||||
| 				assert(!CmdFailed(r)); | ||||
| 			} | ||||
| 		} while (++aib,--j); | ||||
| 	} while (--i); | ||||
| @@ -3392,7 +3392,7 @@ static int AiFindBestDefaultAirportBlock(TileIndex tile, byte cargo, byte heli, | ||||
| 			continue; | ||||
|  | ||||
| 		*cost = AiDoBuildDefaultAirportBlock(tile, p, 0); | ||||
| 		if (*cost != CMD_ERROR && AiCheckAirportResources(tile, p, cargo)) | ||||
| 		if (!CmdFailed(*cost) && AiCheckAirportResources(tile, p, cargo)) | ||||
| 			return i; | ||||
| 	} | ||||
| 	return -1; | ||||
| @@ -3463,7 +3463,7 @@ static void AiStateBuildDefaultAirportBlocks(Player *p) | ||||
| 					_airport_default_block_data[rule], | ||||
| 					DC_EXEC | DC_NO_TOWN_RATING | ||||
| 				); | ||||
| 				assert(r != CMD_ERROR); | ||||
| 				assert(!CmdFailed(r)); | ||||
| 			} | ||||
| 		} while (++aib,--j); | ||||
| 	} while (--i); | ||||
|   | ||||
| @@ -659,7 +659,7 @@ static void AiNew_State_FindStation(Player *p) | ||||
| 					if (accepts[p->ainew.cargo] >> 3 == 0) continue; | ||||
| 					// See if we can build the station | ||||
| 					r = AiNew_Build_Station(p, p->ainew.tbt, new_tile, 0, 0, 0, DC_QUERY_COST); | ||||
| 					if (r == CMD_ERROR) continue; | ||||
| 					if (CmdFailed(r)) continue; | ||||
| 					// We can build it, so add it to found_spot | ||||
| 					found_spot[i] = new_tile; | ||||
| 					found_best[i++] = accepts[p->ainew.cargo]; | ||||
| @@ -846,7 +846,7 @@ static void AiNew_State_FindDepot(Player *p) | ||||
| 				if (ti.tileh != 0) continue; | ||||
| 				// Check if everything went okay.. | ||||
| 				r = AiNew_Build_Depot(p, tile + TileOffsByDir(j), j ^ 2, 0); | ||||
| 				if (r == CMD_ERROR) continue; | ||||
| 				if (CmdFailed(r)) continue; | ||||
| 				// Found a spot! | ||||
| 				p->ainew.new_cost += r; | ||||
| 				p->ainew.depot_tile = tile + TileOffsByDir(j); | ||||
| @@ -989,7 +989,7 @@ static void AiNew_State_BuildStation(Player *p) | ||||
| 			res = AiNew_Build_Station(p, p->ainew.tbt, p->ainew.to_tile, 0, 0, p->ainew.to_direction, DC_EXEC); | ||||
| 		p->ainew.state = AI_STATE_BUILD_PATH; | ||||
| 	} | ||||
| 	if (res == CMD_ERROR) { | ||||
| 	if (CmdFailed(res)) { | ||||
| 		DEBUG(ai,0)("[AiNew - BuildStation] Strange but true... station can not be build!"); | ||||
| 		p->ainew.state = AI_STATE_NOTHING; | ||||
| 		// If the first station _was_ build, destroy it | ||||
| @@ -1119,7 +1119,7 @@ static void AiNew_State_BuildDepot(Player *p) | ||||
| 		return; | ||||
|  | ||||
| 	res = AiNew_Build_Depot(p, p->ainew.depot_tile, p->ainew.depot_direction, DC_EXEC); | ||||
| 	if (res == CMD_ERROR) { | ||||
| 	if (CmdFailed(res)) { | ||||
| 		DEBUG(ai,0)("[AiNew - BuildDepot] Strange but true... depot can not be build!"); | ||||
| 		p->ainew.state = AI_STATE_NOTHING; | ||||
| 		return; | ||||
| @@ -1152,7 +1152,7 @@ static void AiNew_State_BuildVehicle(Player *p) | ||||
|  | ||||
| 	// Build the vehicle | ||||
| 	res = AiNew_Build_Vehicle(p, p->ainew.depot_tile, DC_EXEC); | ||||
| 	if (res == CMD_ERROR) { | ||||
| 	if (CmdFailed(res)) { | ||||
| 		// This happens when the AI can't build any more vehicles! | ||||
| 		p->ainew.state = AI_STATE_NOTHING; | ||||
| 		return; | ||||
|   | ||||
| @@ -130,7 +130,7 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, byte bridge_type) | ||||
| 	// returns CMD_ERROR on failure, and price on success | ||||
| 	ret = DoCommandByTile(end, start, (bridge_type << 8), DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE); | ||||
|  | ||||
| 	if (ret == CMD_ERROR) { | ||||
| 	if (CmdFailed(ret)) { | ||||
| 		errmsg = _error_message; | ||||
| 	} else { | ||||
| 		// check which bridges can be built | ||||
|   | ||||
| @@ -1354,7 +1354,7 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable* | ||||
| 					} | ||||
| 				} else { | ||||
| do_clear: | ||||
| 					if (DoCommandByTile(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR) == CMD_ERROR) | ||||
| 					if (CmdFailed(DoCommandByTile(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR))) | ||||
| 						return false; | ||||
| 				} | ||||
| 			} | ||||
|   | ||||
| @@ -59,7 +59,7 @@ static void LandInfoWndProc(Window *w, WindowEvent *e) | ||||
| 		DrawStringCentered(140, 27, STR_01A7_OWNER, 0); | ||||
|  | ||||
| 		str = STR_01A4_COST_TO_CLEAR_N_A; | ||||
| 		if (lid->costclear != CMD_ERROR) { | ||||
| 		if (!CmdFailed(lid->costclear)) { | ||||
| 			SetDParam(0, lid->costclear); | ||||
| 			str = STR_01A5_COST_TO_CLEAR; | ||||
| 		} | ||||
|   | ||||
| @@ -1099,12 +1099,12 @@ static int32 ClearTile_Track(TileIndex tile, byte flags) | ||||
| 		case RAIL_TYPE_SIGNALS: | ||||
| 			if (_m[tile].m3 & _signals_table_both[0]) { | ||||
| 				ret = DoCommandByTile(tile, 0, 0, flags, CMD_REMOVE_SIGNALS); | ||||
| 				if (ret == CMD_ERROR) return CMD_ERROR; | ||||
| 				if (CmdFailed(ret)) return CMD_ERROR; | ||||
| 				cost += ret; | ||||
| 			} | ||||
| 			if (_m[tile].m3 & _signals_table_both[3]) { | ||||
| 				ret = DoCommandByTile(tile, 3, 0, flags, CMD_REMOVE_SIGNALS); | ||||
| 				if (ret == CMD_ERROR) return CMD_ERROR; | ||||
| 				if (CmdFailed(ret)) return CMD_ERROR; | ||||
| 				cost += ret; | ||||
| 			} | ||||
|  | ||||
| @@ -1121,7 +1121,7 @@ static int32 ClearTile_Track(TileIndex tile, byte flags) | ||||
| 			for (i = 0; m5 != 0; i++, m5 >>= 1) { | ||||
| 				if (m5 & 1) { | ||||
| 					ret = DoCommandByTile(tile, 0, i, flags, CMD_REMOVE_SINGLE_RAIL); | ||||
| 					if (ret == CMD_ERROR) return CMD_ERROR; | ||||
| 					if (CmdFailed(ret)) return CMD_ERROR; | ||||
| 					cost += ret; | ||||
| 				} | ||||
| 			} | ||||
|   | ||||
| @@ -712,8 +712,7 @@ static int32 ClearTile_Road(TileIndex tile, byte flags) | ||||
| 			return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST); | ||||
|  | ||||
| 		ret = DoCommandByTile(tile, (m5&8)?5:10, 0, flags, CMD_REMOVE_ROAD); | ||||
| 		if (ret == CMD_ERROR) | ||||
| 			return CMD_ERROR; | ||||
| 		if (CmdFailed(ret)) return CMD_ERROR; | ||||
|  | ||||
| 		if (flags & DC_EXEC) { | ||||
| 			DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); | ||||
|   | ||||
| @@ -810,7 +810,7 @@ int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invali | ||||
| 			} | ||||
| 		} else { | ||||
| 			ret = DoCommandByTile(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR); | ||||
| 			if (ret == CMD_ERROR) return CMD_ERROR; | ||||
| 			if (CmdFailed(ret)) return CMD_ERROR; | ||||
| 			cost += ret; | ||||
| 		} | ||||
| 	END_TILE_LOOP(tile_cur, w, h, tile) | ||||
| @@ -1390,7 +1390,7 @@ int32 CmdBuildRoadStop(int x, int y, uint32 flags, uint32 p1, uint32 p2) | ||||
| 		return CMD_ERROR; | ||||
|  | ||||
| 	cost = CheckFlatLandBelow(tile, 1, 1, flags, 1 << p1, NULL); | ||||
| 	if (cost == CMD_ERROR) return CMD_ERROR; | ||||
| 	if (CmdFailed(cost)) return CMD_ERROR; | ||||
|  | ||||
| 	st = GetStationAround(tile, 1, 1, -1); | ||||
| 	if (st == CHECK_STATIONS_ERR) return CMD_ERROR; | ||||
|   | ||||
							
								
								
									
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							| @@ -483,8 +483,8 @@ static bool IsRoadAllowedHere(TileIndex tile, int dir) | ||||
| 			// No, try to build one in the direction. | ||||
| 			// if that fails clear the land, and if that fails exit. | ||||
| 			// This is to make sure that we can build a road here later. | ||||
| 			if (DoCommandByTile(tile, (dir&1)?0xA:0x5, 0, DC_AUTO, CMD_BUILD_ROAD) == CMD_ERROR && | ||||
| 					DoCommandByTile(tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR) == CMD_ERROR) | ||||
| 			if (CmdFailed(DoCommandByTile(tile, (dir&1)?0xA:0x5, 0, DC_AUTO, CMD_BUILD_ROAD)) && | ||||
| 					CmdFailed(DoCommandByTile(tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR))) | ||||
| 				return false; | ||||
| 		} | ||||
|  | ||||
| @@ -664,7 +664,7 @@ static void GrowTownInTile(TileIndex *tile_ptr, uint mask, int block, Town *t1) | ||||
| 			(i++,ti.tileh != 12) && | ||||
| 			(i++,ti.tileh != 6)) { | ||||
| build_road_and_exit: | ||||
| 		if (DoCommandByTile(tile, rcmd, t1->index, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD) != CMD_ERROR) | ||||
| 		if (!CmdFailed(DoCommandByTile(tile, rcmd, t1->index, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD))) | ||||
| 			_grow_town_result = -1; | ||||
| 		return; | ||||
| 	} | ||||
| @@ -690,7 +690,7 @@ build_road_and_exit: | ||||
| 		do { | ||||
| 			byte bridge_type = RandomRange(MAX_BRIDGES - 1); | ||||
| 			if (CheckBridge_Stuff(bridge_type, bridge_len)) { | ||||
| 				if (DoCommandByTile(tile, tmptile, 0x8000 + bridge_type, DC_EXEC | DC_AUTO, CMD_BUILD_BRIDGE) != CMD_ERROR) | ||||
| 				if (!CmdFailed(DoCommandByTile(tile, tmptile, 0x8000 + bridge_type, DC_EXEC | DC_AUTO, CMD_BUILD_BRIDGE))) | ||||
| 					_grow_town_result = -1; | ||||
|  | ||||
| 				// obviously, if building any bridge would fail, there is no need to try other bridge-types | ||||
| @@ -809,7 +809,7 @@ bool GrowTown(Town *t) | ||||
|  | ||||
| 		// Only work with plain land that not already has a house with map5=0 | ||||
| 		if (ti.tileh == 0 && (ti.type != MP_HOUSE || ti.map5 != 0)) { | ||||
| 			if (DoCommandByTile(tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR) != CMD_ERROR) { | ||||
| 			if (!CmdFailed(DoCommandByTile(tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR))) { | ||||
| 				DoCommandByTile(tile, GenRandomRoadBits(), t->index, DC_EXEC | DC_AUTO, CMD_BUILD_ROAD); | ||||
| 				_current_player = old_player; | ||||
| 				return true; | ||||
| @@ -1136,7 +1136,7 @@ static bool CheckBuildHouseMode(Town *t1, TileIndex tile, uint tileh, int mode) | ||||
| 	if (b) | ||||
| 		return false; | ||||
|  | ||||
| 	return DoCommandByTile(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR) != CMD_ERROR; | ||||
| 	return !CmdFailed(DoCommandByTile(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR)); | ||||
| } | ||||
|  | ||||
| int GetTownRadiusGroup(const Town *t, TileIndex tile) | ||||
| @@ -1174,7 +1174,7 @@ static bool CheckFree2x2Area(Town *t1, TileIndex tile) | ||||
| 		if (GetTileSlope(tile, NULL)) | ||||
| 			return false; | ||||
|  | ||||
| 		if (DoCommandByTile(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER | DC_FORCETEST, CMD_LANDSCAPE_CLEAR) == CMD_ERROR) | ||||
| 		if (CmdFailed(DoCommandByTile(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER | DC_FORCETEST, CMD_LANDSCAPE_CLEAR))) | ||||
| 			return false; | ||||
| 	} | ||||
|  | ||||
| @@ -1361,7 +1361,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile) | ||||
| 	if (GetTileSlope(tile, NULL) & 0x10) return false; | ||||
|  | ||||
| 	r = DoCommandByTile(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR); | ||||
| 	if (r == CMD_ERROR) return false; | ||||
| 	if (CmdFailed(r)) return false; | ||||
|  | ||||
| 	DoBuildTownHouse(t, tile); | ||||
| 	return true; | ||||
|   | ||||
| @@ -279,7 +279,7 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2) | ||||
|  | ||||
| 	// true - bridge-start-tile, false - bridge-end-tile | ||||
| 	terraformcost = CheckBridgeSlope(direction, ti_start.tileh, true); | ||||
| 	if (terraformcost == CMD_ERROR || (terraformcost && !allow_on_slopes)) | ||||
| 	if (CmdFailed(terraformcost) || (terraformcost && !allow_on_slopes)) | ||||
| 		return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); | ||||
| 	cost += terraformcost; | ||||
|  | ||||
| @@ -291,7 +291,7 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2) | ||||
|  | ||||
| 	// false - end tile slope check | ||||
| 	terraformcost = CheckBridgeSlope(direction, ti_end.tileh, false); | ||||
| 	if (terraformcost == CMD_ERROR || (terraformcost && !allow_on_slopes)) | ||||
| 	if (CmdFailed(terraformcost) || (terraformcost && !allow_on_slopes)) | ||||
| 		return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); | ||||
| 	cost += terraformcost; | ||||
|  | ||||
|   | ||||
							
								
								
									
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							| @@ -136,17 +136,17 @@ static int32 DoBuildShiplift(TileIndex tile, int dir, uint32 flags) | ||||
|  | ||||
| 	// middle tile | ||||
| 	ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); | ||||
| 	if (ret == CMD_ERROR) return CMD_ERROR; | ||||
| 	if (CmdFailed(ret)) return CMD_ERROR; | ||||
|  | ||||
| 	delta = TileOffsByDir(dir); | ||||
| 	// lower tile | ||||
| 	ret = DoCommandByTile(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); | ||||
| 	if (ret == CMD_ERROR) return CMD_ERROR; | ||||
| 	if (CmdFailed(ret)) return CMD_ERROR; | ||||
| 	if (GetTileSlope(tile - delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); | ||||
|  | ||||
| 	// upper tile | ||||
| 	ret = DoCommandByTile(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); | ||||
| 	if (ret == CMD_ERROR) return CMD_ERROR; | ||||
| 	if (CmdFailed(ret)) return CMD_ERROR; | ||||
| 	if (GetTileSlope(tile + delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); | ||||
|  | ||||
| 	if (flags & DC_EXEC) { | ||||
| @@ -530,7 +530,7 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs) | ||||
| 			case MP_CLEAR: | ||||
| 			case MP_TREES: | ||||
| 				_current_player = OWNER_WATER; | ||||
| 				if (DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR) != CMD_ERROR) { | ||||
| 				if (!CmdFailed(DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) { | ||||
| 					ModifyTile( | ||||
| 						target, | ||||
| 						MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | | ||||
| @@ -569,7 +569,7 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs) | ||||
| 			if (v != NULL) FloodVehicle(v); | ||||
| 		} | ||||
|  | ||||
| 		if (DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR) != CMD_ERROR) { | ||||
| 		if (!CmdFailed(DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) { | ||||
| 			ModifyTile( | ||||
| 				target, | ||||
| 				MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | | ||||
|   | ||||
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