(svn r12843) -Feature [FS#1945]: The autoreplace window is now resizable in both directions
The code to open this window is also unified for all vehicle types
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@@ -935,9 +935,9 @@ static void DrawVehicleEngine(VehicleType type, int x, int y, EngineID engine, S
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* @param min where to start in the list
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* @param max where in the list to end
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* @param selected_id what engine to highlight as selected, if any
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* @param show_count Display the number of vehicles (used by autoreplace)
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* @param count_location Offset to print the engine count (used by autoreplace). 0 means it's off
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*/
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void DrawEngineList(VehicleType type, int x, int y, const EngineList eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count, GroupID selected_group)
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void DrawEngineList(VehicleType type, int x, int y, const EngineList eng_list, uint16 min, uint16 max, EngineID selected_id, int count_location, GroupID selected_group)
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{
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byte step_size = GetVehicleListHeight(type);
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byte x_offset = 0;
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@@ -977,10 +977,10 @@ void DrawEngineList(VehicleType type, int x, int y, const EngineList eng_list, u
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SetDParam(0, engine);
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DrawString(x + x_offset, y, STR_ENGINE_NAME, engine == selected_id ? TC_WHITE : TC_BLACK);
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DrawVehicleEngine(type, x, y + y_offset, engine, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_player));
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if (show_count) {
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DrawVehicleEngine(type, x, y + y_offset, engine, (count_location != 0 && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_player));
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if (count_location != 0) {
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SetDParam(0, num_engines);
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DrawStringRightAligned(213, y + (GetVehicleListHeight(type) == 14 ? 3 : 8), STR_TINY_BLACK, TC_FROMSTRING);
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DrawStringRightAligned(count_location, y + (GetVehicleListHeight(type) == 14 ? 3 : 8), STR_TINY_BLACK, TC_FROMSTRING);
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}
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}
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}
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@@ -1000,7 +1000,7 @@ static void DrawBuildVehicleWindow(Window *w)
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DrawWindowWidgets(w);
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DrawEngineList(bv->vehicle_type, w->widget[BUILD_VEHICLE_WIDGET_LIST].left + 2, w->widget[BUILD_VEHICLE_WIDGET_LIST].top + 1, bv->eng_list, w->vscroll.pos, max, bv->sel_engine, false, DEFAULT_GROUP);
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DrawEngineList(bv->vehicle_type, w->widget[BUILD_VEHICLE_WIDGET_LIST].left + 2, w->widget[BUILD_VEHICLE_WIDGET_LIST].top + 1, bv->eng_list, w->vscroll.pos, max, bv->sel_engine, 0, DEFAULT_GROUP);
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if (bv->sel_engine != INVALID_ENGINE) {
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const Widget *wi = &w->widget[BUILD_VEHICLE_WIDGET_PANEL];
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