Relax validation for conditional order travel time in old savegame load
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@@ -3427,7 +3427,10 @@ bool AfterLoadGame()
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Order *order;
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FOR_ALL_ORDERS(order) {
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if (order->IsType(OT_CONDITIONAL)) {
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assert(order->GetTravelTime() == 0);
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if (order->GetTravelTime() != 0) {
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DEBUG(sl, 1, "Fixing: order->GetTravelTime() != 0, %u", order->GetTravelTime());
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order->SetTravelTime(0);
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}
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}
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}
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OrderList *order_list;
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