(svn r9672) -Cleanup: lots of coding style fixes around operands.
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@@ -233,7 +233,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
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SetDParam(0, GetStationIndex(tile));
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AddNewsItem(STR_B000_ZEPPELIN_DISASTER_AT,
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NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
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NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_VEHICLE, NT_ACCIDENT, 0),
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v->index,
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0);
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}
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@@ -263,7 +263,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
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x = v->x_pos;
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y = v->y_pos;
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z = GetSlopeZ(x,y);
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z = GetSlopeZ(x, y);
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if (z < v->z_pos) z = v->z_pos - 1;
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SetDisasterVehiclePos(v, x, y, z);
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@@ -359,14 +359,14 @@ static void DisasterTick_Ufo(Vehicle *v)
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if (dist <= TILE_SIZE && z > u->z_pos) z--;
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SetDisasterVehiclePos(v, gp.x, gp.y, z);
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if (z <= u->z_pos && (u->vehstatus & VS_HIDDEN)==0) {
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if (z <= u->z_pos && (u->vehstatus & VS_HIDDEN) == 0) {
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v->age++;
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if (u->u.road.crashed_ctr == 0) {
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u->u.road.crashed_ctr++;
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u->vehstatus |= VS_CRASHED;
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AddNewsItem(STR_B001_ROAD_VEHICLE_DESTROYED,
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NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
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NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_VEHICLE, NT_ACCIDENT, 0),
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u->index,
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0);
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}
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@@ -441,7 +441,7 @@ static void DisasterTick_Airplane(Vehicle *v)
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DestructIndustry(i);
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SetDParam(0, i->town->index);
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AddNewsItem(STR_B002_OIL_REFINERY_EXPLOSION, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0);
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AddNewsItem(STR_B002_OIL_REFINERY_EXPLOSION, NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_TILE, NT_ACCIDENT, 0), i->xy, 0);
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SndPlayTileFx(SND_12_EXPLOSION, i->xy);
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}
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} else if (v->current_order.dest == 0) {
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@@ -514,7 +514,7 @@ static void DisasterTick_Helicopter(Vehicle *v)
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DestructIndustry(i);
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SetDParam(0, i->town->index);
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AddNewsItem(STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0);
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AddNewsItem(STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS, NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_TILE, NT_ACCIDENT, 0), i->xy, 0);
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SndPlayTileFx(SND_12_EXPLOSION, i->xy);
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}
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} else if (v->current_order.dest == 0) {
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@@ -600,7 +600,7 @@ static void DisasterTick_Big_Ufo(Vehicle *v)
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t = ClosestTownFromTile(v->dest_tile, (uint)-1);
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SetDParam(0, t->index);
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AddNewsItem(STR_B004_UFO_LANDS_NEAR,
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NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ACCIDENT, 0),
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NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_TILE, NT_ACCIDENT, 0),
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v->tile,
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0);
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@@ -951,7 +951,7 @@ static void Disaster_Small_Submarine_Init()
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static void Disaster_Big_Submarine_Init()
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{
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Vehicle *v = ForceAllocateSpecialVehicle();
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int x,y;
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int x, y;
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Direction dir;
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uint32 r;
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@@ -986,7 +986,7 @@ static void Disaster_CoalMine_Init()
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if ((GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_CAN_SUBSIDENCE) && --index < 0) {
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SetDParam(0, i->town->index);
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AddNewsItem(STR_B005_COAL_MINE_SUBSIDENCE_LEAVES,
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NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy + TileDiffXY(1, 1), 0);
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NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_TILE, NT_ACCIDENT, 0), i->xy + TileDiffXY(1, 1), 0);
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{
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TileIndex tile = i->xy;
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