(svn r9672) -Cleanup: lots of coding style fixes around operands.
This commit is contained in:
@@ -246,9 +246,9 @@ static bool IsCloseToTown(TileIndex tile, uint dist)
|
||||
static void MarkTownSignDirty(Town *t)
|
||||
{
|
||||
MarkAllViewportsDirty(
|
||||
t->sign.left-6,
|
||||
t->sign.top-3,
|
||||
t->sign.left+t->sign.width_1*4+12,
|
||||
t->sign.left - 6,
|
||||
t->sign.top - 3,
|
||||
t->sign.left + t->sign.width_1 * 4 + 12,
|
||||
t->sign.top + 45
|
||||
);
|
||||
}
|
||||
@@ -530,10 +530,10 @@ static bool IsRoadAllowedHere(TileIndex tile, int dir)
|
||||
no_slope:
|
||||
/* Tile has no slope
|
||||
* Disallow the road if any neighboring tile has a road. */
|
||||
if (HASBIT(GetTownRoadMask(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[dir+1]))), dir^2) ||
|
||||
HASBIT(GetTownRoadMask(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[dir+3]))), dir^2) ||
|
||||
HASBIT(GetTownRoadMask(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[dir+1]) + ToTileIndexDiff(_roadblock_tileadd[dir+2]))), dir) ||
|
||||
HASBIT(GetTownRoadMask(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[dir+3]) + ToTileIndexDiff(_roadblock_tileadd[dir+2]))), dir))
|
||||
if (HASBIT(GetTownRoadMask(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[dir + 1]))), dir ^ 2) ||
|
||||
HASBIT(GetTownRoadMask(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[dir + 3]))), dir ^ 2) ||
|
||||
HASBIT(GetTownRoadMask(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[dir + 1]) + ToTileIndexDiff(_roadblock_tileadd[dir + 2]))), dir) ||
|
||||
HASBIT(GetTownRoadMask(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[dir + 3]) + ToTileIndexDiff(_roadblock_tileadd[dir + 2]))), dir))
|
||||
return false;
|
||||
|
||||
/* Otherwise allow */
|
||||
@@ -644,7 +644,7 @@ static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town*
|
||||
}
|
||||
rcmd = (RoadBits)((1 << a) + (1 << b));
|
||||
|
||||
} else if (block < 5 && !HASBIT(mask,block^2)) {
|
||||
} else if (block < 5 && !HASBIT(mask, block ^ 2)) {
|
||||
/* Continue building on a partial road.
|
||||
* Always OK. */
|
||||
_grow_town_result = 0;
|
||||
@@ -771,7 +771,7 @@ static int GrowTownAtRoad(Town *t, TileIndex tile)
|
||||
|
||||
/* Select a random bit from the blockmask, walk a step
|
||||
* and continue the search from there. */
|
||||
do block = Random() & 3; while (!HASBIT(mask,block));
|
||||
do block = Random() & 3; while (!HASBIT(mask, block));
|
||||
tile += ToTileIndexDiff(_roadblock_tileadd[block]);
|
||||
|
||||
if (IsTileType(tile, MP_STREET)) {
|
||||
|
Reference in New Issue
Block a user