Improved breakdowns patch: fix various issues

* Whitespace/formatting
* Fix setting lang string
* Fix spelling of VRF_TO_HEAVY
This commit is contained in:
Jonathan G Rennison
2015-08-02 23:00:39 +01:00
parent 9f5164b403
commit 80d52eb20e
12 changed files with 86 additions and 72 deletions

View File

@@ -224,24 +224,25 @@ static void TrainDetailsInfoTab(const Train *v, int left, int right, int y, byte
SetDParam(0, v->engine_type);
SetDParam(1, v->value);
if ( show_speed && (speed = GetVehicleProperty(v, PROP_TRAIN_SPEED, rvi->max_speed))) {
if (show_speed && (speed = GetVehicleProperty(v, PROP_TRAIN_SPEED, rvi->max_speed))) {
SetDParam(2, speed); // StringID++
DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE_AND_SPEED);
} else
DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE);
} else {
DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE);
}
} else {
switch ( line_number ) {
switch (line_number) {
case 0:
SetDParam(0, v->engine_type);
SetDParam(1, v->build_year);
SetDParam(2, v->value);
SetDParam(0, v->engine_type);
SetDParam(1, v->build_year);
SetDParam(2, v->value);
if ( show_speed && (speed = GetVehicleProperty(v, PROP_TRAIN_SPEED, rvi->max_speed))) {
if (show_speed && (speed = GetVehicleProperty(v, PROP_TRAIN_SPEED, rvi->max_speed))) {
SetDParam(3, speed); // StringID++
DrawString( left, right, y, STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE_AND_SPEED, TC_FROMSTRING, SA_LEFT);
} else
DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE);
DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE_AND_SPEED, TC_FROMSTRING, SA_LEFT);
} else {
DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE);
}
break;
case 1:
@@ -251,27 +252,31 @@ static void TrainDetailsInfoTab(const Train *v, int left, int right, int y, byte
break;
case 2:
if ( v->breakdown_ctr == 1 ) {
if ( _settings_game.vehicle.improved_breakdowns ) {
SetDParam( 0, STR_VEHICLE_STATUS_BROKEN_DOWN_VEL );
SetDParam( 1, STR_BREAKDOWN_TYPE_CRITICAL + v->breakdown_type );
if ( v->breakdown_type == BREAKDOWN_LOW_SPEED ) {
SetDParam( 2, min( v->First( )->GetCurrentMaxSpeed( ), v->breakdown_severity ) );
} else if ( v->breakdown_type == BREAKDOWN_LOW_POWER ) {
SetDParam( 2, v->breakdown_severity * 100 / 256 );
}
} else
if (v->breakdown_ctr == 1) {
if (_settings_game.vehicle.improved_breakdowns) {
SetDParam(0, STR_VEHICLE_STATUS_BROKEN_DOWN_VEL);
SetDParam(1, STR_BREAKDOWN_TYPE_CRITICAL + v->breakdown_type);
if (v->breakdown_type == BREAKDOWN_LOW_SPEED) {
SetDParam(2, min( v->First()->GetCurrentMaxSpeed(), v->breakdown_severity));
} else if (v->breakdown_type == BREAKDOWN_LOW_POWER) {
SetDParam(2, v->breakdown_severity * 100 / 256 );
}
} else {
SetDParam( 0, STR_VEHICLE_STATUS_BROKEN_DOWN );
}
} else {
if ( HasBit( v->flags, VRF_NEED_REPAIR ) ) {
SetDParam( 0, STR_NEED_REPAIR );
SetDParam( 1, v->vcache.cached_max_speed );
} else
SetDParam( 0, STR_RUNNING );
}
DrawString( left, right, y, STR_CURRENT_STATUS);
if (HasBit(v->flags, VRF_NEED_REPAIR)) {
SetDParam(0, STR_NEED_REPAIR);
SetDParam(1, v->vcache.cached_max_speed);
} else {
SetDParam(0, STR_RUNNING);
}
}
DrawString(left, right, y, STR_CURRENT_STATUS);
break;
default: NOT_REACHED();
default:
NOT_REACHED();
}
}
}
@@ -483,8 +488,9 @@ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_po
if (det_tab != 1 || line_number >= (Train::From(v)->IsWagon() ? 0 : 2)) {
line_number = 0;
i++;
} else
} else {
line_number++;
}
vscroll_pos--;
}
}