Merge branch 'master' into save_ext

# Conflicts:
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
This commit is contained in:
Jonathan G Rennison
2019-01-21 18:37:47 +00:00
113 changed files with 1599 additions and 1012 deletions

View File

@@ -204,15 +204,17 @@ enum SaveLoadTypes {
SL_ARR = 2, ///< Save/load an array.
SL_STR = 3, ///< Save/load a string.
SL_LST = 4, ///< Save/load a list.
SL_DEQ = 5, ///< Save/load a deque.
SL_DEQUE = 5, ///< Save/load a primitive type deque.
SL_VEC = 6, ///< Save/load a vector.
SL_STDSTR = 7, ///< Save/load a std::string.
/* non-normal save-load types */
SL_WRITEBYTE = 8,
SL_VEH_INCLUDE = 9,
SL_ST_INCLUDE = 10,
/* primitive type vector */
SL_VARVEC = 14,
SL_PTRDEQ = 13, ///< Save/load a pointer type deque.
SL_VARVEC = 14, ///< Save/load a primitive type vector.
SL_END = 15
};
@@ -335,8 +337,8 @@ typedef SaveLoad SaveLoadGlobVarList;
* @param to Last savegame version that has the list.
* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
*/
#define SLE_CONDDEQ_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_DEQ, base, variable, type, 0, from, to, extver)
#define SLE_CONDDEQ(base, variable, type, from, to) SLE_CONDDEQ_X(base, variable, type, from, to, SlXvFeatureTest())
#define SLE_CONDPTRDEQ_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_PTRDEQ, base, variable, type, 0, from, to, extver)
#define SLE_CONDPTRDEQ(base, variable, type, from, to) SLE_CONDPTRDEQ_X(base, variable, type, from, to, SlXvFeatureTest())
/**
* Storage of a vector in some savegame versions.
@@ -362,6 +364,18 @@ typedef SaveLoad SaveLoadGlobVarList;
#define SLE_CONDVARVEC_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_VARVEC, base, variable, type, 0, from, to, extver)
#define SLE_CONDVARVEC(base, variable, type, from, to) SLE_CONDVARVEC_X(base, variable, type, from, to, SlXvFeatureTest())
/**
* Storage of a deque in some savegame versions.
* @param base Name of the class or struct containing the list.
* @param variable Name of the variable in the class or struct referenced by \a base.
* @param type Storage of the data in memory and in the savegame.
* @param from First savegame version that has the list.
* @param to Last savegame version that has the list.
* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
*/
#define SLE_CONDDEQUE_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_DEQUE, base, variable, type, 0, from, to, extver)
#define SLE_CONDDEQUE(base, variable, type, from, to) SLE_CONDDEQUE_X(base, variable, type, from, to, SlXvFeatureTest())
/**
* Storage of a variable in every version of a savegame.
* @param base Name of the class or struct containing the variable.
@@ -418,7 +432,7 @@ typedef SaveLoad SaveLoadGlobVarList;
* @param variable Name of the variable in the class or struct referenced by \a base.
* @param type Storage of the data in memory and in the savegame.
*/
#define SLE_DEQ(base, variable, type) SLE_CONDDEQ(base, variable, type, 0, SL_MAX_VERSION)
#define SLE_PTRDEQ(base, variable, type) SLE_CONDPTRDEQ(base, variable, type, 0, SL_MAX_VERSION)
/**
* Storage of a vector in every savegame version.
@@ -531,8 +545,8 @@ typedef SaveLoad SaveLoadGlobVarList;
* @param to Last savegame version that has the list.
* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
*/
#define SLEG_CONDDEQ_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_DEQ, variable, type, 0, from, to, extver)
#define SLEG_CONDDEQ(variable, type, from, to) SLEG_CONDDEQ_X(variable, type, from, to, SlXvFeatureTest())
#define SLEG_CONDPTRDEQ_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_PTRDEQ, variable, type, 0, from, to, extver)
#define SLEG_CONDPTRDEQ(variable, type, from, to) SLEG_CONDPTRDEQ_X(variable, type, from, to, SlXvFeatureTest())
/**
* Storage of a global vector in some savegame versions.
@@ -585,7 +599,7 @@ typedef SaveLoad SaveLoadGlobVarList;
* @param variable Name of the global variable.
* @param type Storage of the data in memory and in the savegame.
*/
#define SLEG_DEQ(variable, type) SLEG_CONDDEQ(variable, type, 0, SL_MAX_VERSION)
#define SLEG_PTRDEQ(variable, type) SLEG_CONDPTRDEQ(variable, type, 0, SL_MAX_VERSION)
/**
* Storage of a global vector in every savegame version.