Import auto timetable separation patch
http://www.tt-forums.net/viewtopic.php?p=1140899#p1140899
This commit is contained in:
		
				
					committed by
					
						
						Jonathan G Rennison
					
				
			
			
				
	
			
			
			
						parent
						
							59db260e63
						
					
				
				
					commit
					80deb3c01d
				
			@@ -194,6 +194,7 @@ CommandProc CmdMoveOrder;
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CommandProc CmdChangeTimetable;
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CommandProc CmdSetVehicleOnTime;
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CommandProc CmdAutofillTimetable;
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CommandProc CmdAutomateTimetable;
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CommandProc CmdSetTimetableStart;
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CommandProc CmdOpenCloseAirport;
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@@ -351,6 +352,7 @@ static const Command _command_proc_table[] = {
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	DEF_CMD(CmdChangeTimetable,                                0, CMDT_ROUTE_MANAGEMENT      ), // CMD_CHANGE_TIMETABLE
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	DEF_CMD(CmdSetVehicleOnTime,                               0, CMDT_ROUTE_MANAGEMENT      ), // CMD_SET_VEHICLE_ON_TIME
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	DEF_CMD(CmdAutofillTimetable,                              0, CMDT_ROUTE_MANAGEMENT      ), // CMD_AUTOFILL_TIMETABLE
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	DEF_CMD(CmdAutomateTimetable,				   0, CMDT_ROUTE_MANAGEMENT	 ), // CMD_AUTOMATE_TIMETABLE]
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	DEF_CMD(CmdSetTimetableStart,                              0, CMDT_ROUTE_MANAGEMENT      ), // CMD_SET_TIMETABLE_START
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	DEF_CMD(CmdOpenCloseAirport,                               0, CMDT_ROUTE_MANAGEMENT      ), // CMD_OPEN_CLOSE_AIRPORT
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@@ -325,6 +325,7 @@ enum Commands {
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	CMD_CHANGE_TIMETABLE,             ///< change the timetable for a vehicle
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	CMD_SET_VEHICLE_ON_TIME,          ///< set the vehicle on time feature (timetable)
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	CMD_AUTOFILL_TIMETABLE,           ///< autofill the timetable
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	CMD_AUTOMATE_TIMETABLE,			  ///< automate the timetable
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	CMD_SET_TIMETABLE_START,          ///< set the date that a timetable should start
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	CMD_OPEN_CLOSE_AIRPORT,           ///< open/close an airport to incoming aircraft
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@@ -1398,8 +1398,12 @@ STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS                       :Use groups in v
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STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT              :Enable usage of the advanced vehicle lists for grouping vehicles
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STR_CONFIG_SETTING_LOADING_INDICATORS                           :Use loading indicators: {STRING2}
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STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT                  :Select whether loading indicators are displayed above loading or unloading vehicles
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STR_CONFIG_SETTING_TIMETABLE_AUTOMATED				:{LTBLUE}Automatically manage timetables: {ORANGE}{STRING2}
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STR_CONFIG_SETTING_TIMETABLE_AUTOMATED_HELPTEXT		:Whether to enable automatic timetables
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STR_CONFIG_SETTING_TIMETABLE_IN_TICKS                           :Show timetable in ticks rather than days: {STRING2}
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STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT                  :Show travel times in time tables in game ticks instead of days
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STR_CONFIG_SETTING_TIMETABLE_SEPARATION				:{LTBLUE}Use timetable to ensure vehicle separation: {ORANGE}{STRING2}
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STR_CONFIG_SETTING_TIMETABLE_SEPARATION_HELPTEXT	:Select whether to ensure separation of vehicles when using automatic timetables
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STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE             :Show arrival and departure in timetables: {STRING2}
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STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT    :Display anticipated arrival and departure times in timetables
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STR_CONFIG_SETTING_QUICKGOTO                                    :Quick creation of vehicle orders: {STRING2}
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@@ -3937,6 +3941,9 @@ STR_TIMETABLE_RESET_LATENESS_TOOLTIP                            :{BLACK}Reset th
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STR_TIMETABLE_AUTOFILL                                          :{BLACK}Autofill
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STR_TIMETABLE_AUTOFILL_TOOLTIP                                  :{BLACK}Fill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times)
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STR_TIMETABLE_AUTOMATE											:{BLACK}Automate
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STR_TIMETABLE_AUTOMATE_TOOLTIP									:{BLACK}Manage the timetables automatically by updating the values for each journey
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STR_TIMETABLE_EXPECTED                                          :{BLACK}Expected
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STR_TIMETABLE_SCHEDULED                                         :{BLACK}Scheduled
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STR_TIMETABLE_EXPECTED_TOOLTIP                                  :{BLACK}Switch between expected and scheduled
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@@ -1160,6 +1160,9 @@ CommandCost CmdSkipToOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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		v->UpdateRealOrderIndex();
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		InvalidateVehicleOrder(v, VIWD_MODIFY_ORDERS);
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		if (_settings_game.order.timetable_separation) v->ClearSeparation();
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		if (_settings_game.order.timetable_separation) ClrBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
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	}
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	/* We have an aircraft/ship, they have a mini-schedule, so update them all */
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@@ -1617,9 +1620,18 @@ CommandCost CmdCloneOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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				/* Link this vehicle in the shared-list */
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				dst->AddToShared(src);
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				/* Set automation bit if target has it. */
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				if (HasBit(src->vehicle_flags, VF_AUTOMATE_TIMETABLE))
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					SetBit(dst->vehicle_flags, VF_AUTOMATE_TIMETABLE);
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				if (_settings_game.order.timetable_separation) dst->ClearSeparation();
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				if (_settings_game.order.timetable_separation) ClrBit(dst->vehicle_flags, VF_TIMETABLE_STARTED);
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				InvalidateVehicleOrder(dst, VIWD_REMOVE_ALL_ORDERS);
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				InvalidateVehicleOrder(src, VIWD_MODIFY_ORDERS);
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				InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0);
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			}
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			break;
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@@ -546,6 +546,9 @@ void NORETURN SlErrorCorrupt(const char *msg);
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bool SaveloadCrashWithMissingNewGRFs();
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/* Hack to change savegame version in only one place. Rmv and correct if trunk. */
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const int TIMESEP_SV = 190;
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extern char _savegame_format[8];
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extern bool _do_autosave;
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@@ -692,6 +692,9 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
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		 SLE_CONDVAR(Vehicle, random_bits,           SLE_UINT8,                    2, SL_MAX_VERSION),
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		 SLE_CONDVAR(Vehicle, waiting_triggers,      SLE_UINT8,                    2, SL_MAX_VERSION),
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		 SLE_CONDREF(Vehicle, ahead_separation,	     REF_VEHICLE,         TIMESEP_SV, SL_MAX_VERSION),
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		 SLE_CONDREF(Vehicle, behind_separation,     REF_VEHICLE,	  TIMESEP_SV, SL_MAX_VERSION),
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		 SLE_CONDREF(Vehicle, next_shared,           REF_VEHICLE,                  2, SL_MAX_VERSION),
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		SLE_CONDNULL(2,                                                            2,  68),
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		SLE_CONDNULL(4,                                                           69, 100),
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@@ -699,6 +702,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
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		 SLE_CONDVAR(Vehicle, group_id,              SLE_UINT16,                  60, SL_MAX_VERSION),
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		 SLE_CONDVAR(Vehicle, current_order_time,    SLE_UINT32,                  67, SL_MAX_VERSION),
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		 SLE_CONDVAR(Vehicle, current_loading_time,  SLE_UINT32,			TIMESEP_SV, SL_MAX_VERSION),
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		 SLE_CONDVAR(Vehicle, lateness_counter,      SLE_INT32,                   67, SL_MAX_VERSION),
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		SLE_CONDNULL(10,                                                           2, 143), // old reserved space
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@@ -1626,6 +1626,8 @@ static SettingsContainer &GetSettingsTree()
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			vehicles->Add(new SettingEntry("order.no_servicing_if_no_breakdowns"));
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			vehicles->Add(new SettingEntry("order.serviceathelipad"));
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			vehicles->Add(new SettingEntry("order.timetable_automated"));
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			vehicles->Add(new SettingEntry("order.timetable_separation"));
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		}
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		SettingsPage *limitations = main->Add(new SettingsPage(STR_CONFIG_SETTING_LIMITATIONS));
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@@ -438,6 +438,8 @@ struct OrderSettings {
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	bool   gradual_loading;                  ///< load vehicles gradually
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	bool   selectgoods;                      ///< only send the goods to station if a train has been there
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	bool   no_servicing_if_no_breakdowns;    ///< don't send vehicles to depot when breakdowns are disabled
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	bool   timetable_automated;				 ///< whether to automatically manage timetables
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	bool   timetable_separation;			 ///< whether to perform automatic separation based on timetable
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	bool   serviceathelipad;                 ///< service helicopters at helipads automatically (no need to send to depot)
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};
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@@ -56,7 +56,8 @@ public:
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		offset(0),
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		num_param(size)
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	{
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		assert(size <= parent.GetDataLeft());
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        uint left = parent.GetDataLeft();
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		assert(size <= left);
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		if (parent.type == NULL) {
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			this->type = NULL;
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		} else {
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@@ -327,6 +327,24 @@ min      = 0
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max      = 3
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cat      = SC_BASIC
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[SDT_BOOL]
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base     = GameSettings
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var      = order.timetable_automated
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from     = TIMESEP_SV
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def      = true
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str	  = STR_CONFIG_SETTING_TIMETABLE_AUTOMATED
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strhelp  = STR_CONFIG_SETTING_TIMETABLE_AUTOMATED_HELPTEXT
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cat      = SC_EXPERT
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[SDT_BOOL]
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base	  = GameSettings
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var	  = order.timetable_separation
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from	  = TIMESEP_SV
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def	  = true
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str      = STR_CONFIG_SETTING_TIMETABLE_SEPARATION
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strhelp  = STR_CONFIG_SETTING_TIMETABLE_SEPARATION_HELPTEXT
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cat      = SC_EXPERT
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; There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow
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; these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI.
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[SDT_OMANY]
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@@ -15,6 +15,7 @@
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#include "date_func.h"
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#include "window_func.h"
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#include "vehicle_base.h"
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#include "settings_type.h"
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#include "cmd_helper.h"
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#include "core/sort_func.hpp"
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@@ -355,6 +356,167 @@ CommandCost CmdAutofillTimetable(TileIndex tile, DoCommandFlag flags, uint32 p1,
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	return CommandCost();
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}
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/**
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* Start or stop automatic management of timetables.
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 * @param tile Not used.
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 * @param flags Operation to perform.
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 * @param p1 Vehicle index.
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 * @param p2 Various bitstuffed elements
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 * - p2 = (bit 0) - Set to 1 to enable, 0 to disable automation.
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 * - p2 = (bit 1) - Ctrl was pressed. Used when disabling to keep times.
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 * @param text unused
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 * @return the cost of this operation or an error
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 */
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CommandCost CmdAutomateTimetable(TileIndex index, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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	if (!_settings_game.order.timetable_automated) return CMD_ERROR;
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	VehicleID veh = GB(p1, 0, 16);
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	Vehicle *v = Vehicle::GetIfValid(veh);
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	if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
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	CommandCost ret = CheckOwnership(v->owner);
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	if (ret.Failed()) return ret;
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	if (flags & DC_EXEC) {
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		for (Vehicle *v2 = v->FirstShared(); v2 != NULL; v2 = v2->NextShared()) {
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			if (HasBit(p2, 0)) {
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				/* Automated timetable. Set flags and clear current times. */
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				SetBit(v2->vehicle_flags, VF_AUTOMATE_TIMETABLE);
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				ClrBit(v2->vehicle_flags, VF_AUTOFILL_TIMETABLE);
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				ClrBit(v2->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
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				ClrBit(v2->vehicle_flags, VF_TIMETABLE_STARTED);
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				v2->timetable_start = 0;
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				v2->lateness_counter = 0;
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				v2->current_loading_time = 0;
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				v2->ClearSeparation();
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			} else {
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				/* De-automate timetable. Clear flags. */
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				ClrBit(v2->vehicle_flags, VF_AUTOMATE_TIMETABLE);
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				ClrBit(v2->vehicle_flags, VF_AUTOFILL_TIMETABLE);
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				ClrBit(v2->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
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				v2->ClearSeparation();
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				if (!HasBit(p2, 1)) {
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					/* Ctrl wasn't pressed, so clear all timetabled times. */
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					SetBit(v2->vehicle_flags, VF_TIMETABLE_STARTED);
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					v2->timetable_start = 0;
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					v2->lateness_counter = 0;
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					v2->current_loading_time = 0;
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					OrderList *orders = v2->orders.list;
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					if (orders != NULL) {
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						for (int i = 0; i < orders->GetNumOrders(); i++) {
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							ChangeTimetable(v2, i, 0, MTF_WAIT_TIME, true);
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							ChangeTimetable(v2, i, 0, MTF_TRAVEL_TIME, true);
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						}
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					}
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				}
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			}
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			SetWindowDirty(WC_VEHICLE_TIMETABLE, v2->index);
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		}
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	}
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	return CommandCost();
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}
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int TimeToFinishOrder(Vehicle *v, int n)
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{
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	int left;
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	Order *order = v->GetOrder(n);
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	int wait_time   = order->GetWaitTime();
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	int travel_time = order->GetTravelTime();
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	assert(order != NULL);
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	if ((v->cur_real_order_index == n) && (v->last_station_visited == order->GetDestination())) {
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		if (wait_time == 0) return -1;
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		if (v->current_loading_time > 0) {
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			left = wait_time - v->current_order_time;
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		} else {
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			left = wait_time;
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		}
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		if (left < 0) left = 0;
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	} else {
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		left = travel_time;
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		if (v->cur_real_order_index == n) left -= v->current_order_time;
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		if (travel_time == 0 || wait_time == 0) return -1;
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		if (left < 0) left = 0;
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		left +=wait_time;
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	}
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	return left;
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}
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int SeparationBetween(Vehicle *v1, Vehicle *v2)
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{
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	if (v1 == v2) return -1;
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	int separation = 0;
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	int time;
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	int n = v1->cur_real_order_index;
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	while (n != v2->cur_real_order_index) {
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		time = TimeToFinishOrder(v1, n);
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		if (time == -1) return -1;
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		separation += time;
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		n++;
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		if (n >= v1->GetNumOrders()) n = 0;
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	}
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	int time1 = TimeToFinishOrder(v1, n);
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	int time2 = TimeToFinishOrder(v2, n);
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	if (time1 == -1 || time2 == -1) return -1;
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	time = time1 - time2;
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	if (time < 0) {
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		for (n = 0; n < v1->GetNumOrders(); n++) {
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			Order *order = v1->GetOrder(n);
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			int wait_time   = order->GetWaitTime();
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			int travel_time = order->GetTravelTime();
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			if (travel_time == 0 || wait_time == 0) return -1;
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			time += travel_time + wait_time;
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		}
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	}
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	separation += time;
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	assert(separation >= 0);
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	if (separation == 0) return -1;
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	return separation;
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}
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void UpdateSeparationOrder(Vehicle *v_start)
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{
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	/* First check if we have a vehicle ahead, and if not search for one. */
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	if (v_start->AheadSeparation() == NULL) {
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		v_start->InitSeparation();
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	}
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	if (v_start->AheadSeparation() == NULL) {
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		return;
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	}
 | 
			
		||||
	/* Switch positions if necessary. */
 | 
			
		||||
	int swaps = 0;
 | 
			
		||||
	bool done = false;
 | 
			
		||||
	while (!done) {
 | 
			
		||||
		done = true;
 | 
			
		||||
		int min_sep = SeparationBetween(v_start, v_start->AheadSeparation());
 | 
			
		||||
		Vehicle *v = v_start;
 | 
			
		||||
		do {
 | 
			
		||||
			if (v != v_start) {
 | 
			
		||||
				int tmp_sep = SeparationBetween(v_start, v);
 | 
			
		||||
				if (tmp_sep < min_sep && tmp_sep != -1) {
 | 
			
		||||
					swaps++;
 | 
			
		||||
					if (swaps >= 50) {
 | 
			
		||||
						return;
 | 
			
		||||
					}
 | 
			
		||||
					done = false;
 | 
			
		||||
					v_start->ClearSeparation();
 | 
			
		||||
					v_start->AddToSeparationBehind(v);
 | 
			
		||||
					break;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			int separation_ahead = SeparationBetween(v, v->AheadSeparation());
 | 
			
		||||
			int separation_behind = SeparationBetween(v->BehindSeparation(), v);
 | 
			
		||||
			v->lateness_counter = (separation_ahead - separation_behind) / 2;
 | 
			
		||||
			if (separation_ahead == -1 || separation_behind == -1) v->lateness_counter = 0;
 | 
			
		||||
			v = v->AheadSeparation();
 | 
			
		||||
		} while (v != v_start);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Update the timetable for the vehicle.
 | 
			
		||||
 * @param v The vehicle to update the timetable for.
 | 
			
		||||
@@ -362,9 +524,12 @@ CommandCost CmdAutofillTimetable(TileIndex tile, DoCommandFlag flags, uint32 p1,
 | 
			
		||||
 */
 | 
			
		||||
void UpdateVehicleTimetable(Vehicle *v, bool travelling)
 | 
			
		||||
{
 | 
			
		||||
	if (!travelling) v->current_loading_time++; // +1 because this time is one tick behind
 | 
			
		||||
	uint time_taken = v->current_order_time;
 | 
			
		||||
	uint time_loading = v->current_loading_time;
 | 
			
		||||
 | 
			
		||||
	v->current_order_time = 0;
 | 
			
		||||
	v->current_loading_time = 0;
 | 
			
		||||
 | 
			
		||||
	if (v->current_order.IsType(OT_IMPLICIT)) return; // no timetabling of auto orders
 | 
			
		||||
 | 
			
		||||
@@ -375,6 +540,18 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
 | 
			
		||||
 | 
			
		||||
	bool just_started = false;
 | 
			
		||||
 | 
			
		||||
	/* Start automated timetables at first opportunity */
 | 
			
		||||
	if (!HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED) && HasBit(v->vehicle_flags, VF_AUTOMATE_TIMETABLE)) {
 | 
			
		||||
		if (_settings_game.order.timetable_separation) v->ClearSeparation();
 | 
			
		||||
		SetBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
 | 
			
		||||
		v->lateness_counter = 0;
 | 
			
		||||
		if (_settings_game.order.timetable_separation) UpdateSeparationOrder(v);
 | 
			
		||||
		for (v = v->FirstShared(); v != NULL; v = v->NextShared()) {
 | 
			
		||||
			SetWindowDirty(WC_VEHICLE_TIMETABLE, v->index);
 | 
			
		||||
		}
 | 
			
		||||
		return;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/* This vehicle is arriving at the first destination in the timetable. */
 | 
			
		||||
	if (v->cur_real_order_index == first_manual_order && travelling) {
 | 
			
		||||
		/* If the start date hasn't been set, or it was set automatically when
 | 
			
		||||
@@ -437,12 +614,60 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
 | 
			
		||||
	uint timetabled = travelling ? v->current_order.GetTimetabledTravel() :
 | 
			
		||||
			v->current_order.GetTimetabledWait();
 | 
			
		||||
 | 
			
		||||
	/* Update the timetable to gradually shift order times towards the actual travel times. */
 | 
			
		||||
	if (timetabled != 0 && HasBit(v->vehicle_flags, VF_AUTOMATE_TIMETABLE)) {
 | 
			
		||||
		int32 new_time;
 | 
			
		||||
		if (travelling) {
 | 
			
		||||
			new_time = time_taken;
 | 
			
		||||
		} else {
 | 
			
		||||
			new_time = time_loading;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		/* Check for too large a difference from expected time, and if so don't average. */
 | 
			
		||||
		if (!(new_time > (int32)timetabled * 2 || new_time < (int32)timetabled / 2)) {
 | 
			
		||||
			int arrival_error = timetabled - new_time;
 | 
			
		||||
			/* Compute running average, with sign conversion to avoid negative overflow. */
 | 
			
		||||
			new_time = ((int32)timetabled * 4 + new_time + 2) / 5;
 | 
			
		||||
			/* Use arrival_error to finetune order ticks. */
 | 
			
		||||
			if (arrival_error < 0) new_time++;
 | 
			
		||||
			if (arrival_error > 0) new_time--;
 | 
			
		||||
		} else if (new_time > (int32)timetabled * 10 && travelling) {
 | 
			
		||||
			/* Possible jam, clear time and restart timetable for all vehicles.
 | 
			
		||||
			 * Otherwise we risk trains blocking 1-lane stations for long times. */
 | 
			
		||||
			ChangeTimetable(v, v->cur_real_order_index, 0, travelling ? MTF_TRAVEL_TIME : MTF_WAIT_TIME, true);
 | 
			
		||||
			for (Vehicle *v2 = v->FirstShared(); v2 != NULL; v2 = v2->NextShared()) {
 | 
			
		||||
				if (_settings_game.order.timetable_separation) v2->ClearSeparation();
 | 
			
		||||
				ClrBit(v2->vehicle_flags, VF_TIMETABLE_STARTED);
 | 
			
		||||
				SetWindowDirty(WC_VEHICLE_TIMETABLE, v2->index);
 | 
			
		||||
			}
 | 
			
		||||
			return;
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		if (new_time < 1) new_time = 1;
 | 
			
		||||
		if (new_time != (int32)timetabled)
 | 
			
		||||
			ChangeTimetable(v, v->cur_real_order_index, new_time, travelling ? MTF_TRAVEL_TIME : MTF_WAIT_TIME, true);
 | 
			
		||||
	} else if (timetabled == 0 && HasBit(v->vehicle_flags, VF_AUTOMATE_TIMETABLE)) {
 | 
			
		||||
		/* Add times for orders that are not yet timetabled, even while not autofilling */
 | 
			
		||||
		if (travelling)
 | 
			
		||||
			ChangeTimetable(v, v->cur_real_order_index, time_taken, travelling ? MTF_TRAVEL_TIME : MTF_WAIT_TIME, true);
 | 
			
		||||
		else
 | 
			
		||||
			ChangeTimetable(v, v->cur_real_order_index, time_loading, travelling ? MTF_TRAVEL_TIME : MTF_WAIT_TIME, true);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/* Vehicles will wait at stations if they arrive early even if they are not
 | 
			
		||||
	 * timetabled to wait there, so make sure the lateness counter is updated
 | 
			
		||||
	 * when this happens. */
 | 
			
		||||
	if (timetabled == 0 && (travelling || v->lateness_counter >= 0)) return;
 | 
			
		||||
 | 
			
		||||
	v->lateness_counter -= (timetabled - time_taken);
 | 
			
		||||
	if (_settings_game.order.timetable_separation && HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) {
 | 
			
		||||
		v->current_order_time = time_taken;
 | 
			
		||||
		v->current_loading_time = time_loading;
 | 
			
		||||
		UpdateSeparationOrder(v);
 | 
			
		||||
		v->current_order_time = 0;
 | 
			
		||||
		v->current_loading_time = 0;
 | 
			
		||||
	} else {
 | 
			
		||||
		v->lateness_counter -= (timetabled - time_taken);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/* When we are more late than this timetabled bit takes we (somewhat expensively)
 | 
			
		||||
	 * check how many ticks the (fully filled) timetable has. If a timetable cycle is
 | 
			
		||||
 
 | 
			
		||||
@@ -324,6 +324,7 @@ struct TimetableWindow : Window {
 | 
			
		||||
			this->SetWidgetDisabledState(WID_VT_START_DATE, v->orders.list == NULL);
 | 
			
		||||
			this->SetWidgetDisabledState(WID_VT_RESET_LATENESS, v->orders.list == NULL);
 | 
			
		||||
			this->SetWidgetDisabledState(WID_VT_AUTOFILL, v->orders.list == NULL);
 | 
			
		||||
			this->EnableWidget(WID_VT_AUTOMATE);
 | 
			
		||||
		} else {
 | 
			
		||||
			this->DisableWidget(WID_VT_START_DATE);
 | 
			
		||||
			this->DisableWidget(WID_VT_CHANGE_TIME);
 | 
			
		||||
@@ -332,10 +333,17 @@ struct TimetableWindow : Window {
 | 
			
		||||
			this->DisableWidget(WID_VT_CLEAR_SPEED);
 | 
			
		||||
			this->DisableWidget(WID_VT_RESET_LATENESS);
 | 
			
		||||
			this->DisableWidget(WID_VT_AUTOFILL);
 | 
			
		||||
			this->DisableWidget(WID_VT_AUTOMATE);
 | 
			
		||||
			this->DisableWidget(WID_VT_SHARED_ORDER_LIST);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		this->SetWidgetLoweredState(WID_VT_AUTOFILL, HasBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE));
 | 
			
		||||
		this->SetWidgetLoweredState(WID_VT_AUTOMATE, HasBit(v->vehicle_flags, VF_AUTOMATE_TIMETABLE));
 | 
			
		||||
		this->SetWidgetDisabledState(WID_VT_START_DATE, _settings_game.order.timetable_separation);
 | 
			
		||||
		this->SetWidgetDisabledState(WID_VT_AUTOMATE, !_settings_game.order.timetable_automated);
 | 
			
		||||
		this->SetWidgetDisabledState(WID_VT_CHANGE_TIME, HasBit(v->vehicle_flags, VF_AUTOMATE_TIMETABLE));
 | 
			
		||||
		this->SetWidgetDisabledState(WID_VT_AUTOFILL, HasBit(v->vehicle_flags, VF_AUTOMATE_TIMETABLE));
 | 
			
		||||
		this->SetWidgetDisabledState(WID_VT_CLEAR_TIME, HasBit(v->vehicle_flags, VF_AUTOMATE_TIMETABLE));
 | 
			
		||||
 | 
			
		||||
		this->DrawWidgets();
 | 
			
		||||
	}
 | 
			
		||||
@@ -601,6 +609,14 @@ struct TimetableWindow : Window {
 | 
			
		||||
				break;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			case WID_VT_AUTOMATE: {
 | 
			
		||||
				uint32 p2 = 0;
 | 
			
		||||
				if (!HasBit(v->vehicle_flags, VF_AUTOMATE_TIMETABLE)) SetBit(p2, 0);
 | 
			
		||||
				if (!_ctrl_pressed) SetBit(p2, 1);
 | 
			
		||||
				DoCommandP(0, v->index, p2, CMD_AUTOMATE_TIMETABLE | CMD_MSG(STR_ERROR_CAN_T_TIMETABLE_VEHICLE));
 | 
			
		||||
				break;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			case WID_VT_EXPECTED:
 | 
			
		||||
				this->show_expected = !this->show_expected;
 | 
			
		||||
				break;
 | 
			
		||||
@@ -645,6 +661,7 @@ struct TimetableWindow : Window {
 | 
			
		||||
	void UpdateSelectionStates()
 | 
			
		||||
	{
 | 
			
		||||
		this->GetWidget<NWidgetStacked>(WID_VT_ARRIVAL_DEPARTURE_SELECTION)->SetDisplayedPlane(_settings_client.gui.timetable_arrival_departure ? 0 : SZSP_NONE);
 | 
			
		||||
		// this->GetWidget<NWidgetStacked>(TTV_AUTO_SELECTION)->SetDisplayedPlane(!_settings_game.order.timetable_automated ? 0 : 1);
 | 
			
		||||
		this->GetWidget<NWidgetStacked>(WID_VT_EXPECTED_SELECTION)->SetDisplayedPlane(_settings_client.gui.timetable_arrival_departure ? 0 : 1);
 | 
			
		||||
	}
 | 
			
		||||
};
 | 
			
		||||
@@ -682,6 +699,7 @@ static const NWidgetPart _nested_timetable_widgets[] = {
 | 
			
		||||
			EndContainer(),
 | 
			
		||||
			NWidget(NWID_VERTICAL, NC_EQUALSIZE),
 | 
			
		||||
				NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_AUTOFILL), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_AUTOFILL, STR_TIMETABLE_AUTOFILL_TOOLTIP),
 | 
			
		||||
				NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_AUTOMATE), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_AUTOMATE, STR_TIMETABLE_AUTOMATE_TOOLTIP),
 | 
			
		||||
				NWidget(NWID_SELECTION, INVALID_COLOUR, WID_VT_EXPECTED_SELECTION),
 | 
			
		||||
					NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_EXPECTED), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_BLACK_STRING, STR_TIMETABLE_EXPECTED_TOOLTIP),
 | 
			
		||||
					NWidget(WWT_PANEL, COLOUR_GREY), SetResize(1, 0), SetFill(1, 1), EndContainer(),
 | 
			
		||||
@@ -690,6 +708,7 @@ static const NWidgetPart _nested_timetable_widgets[] = {
 | 
			
		||||
		EndContainer(),
 | 
			
		||||
		NWidget(NWID_VERTICAL, NC_EQUALSIZE),
 | 
			
		||||
			NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_VT_SHARED_ORDER_LIST), SetFill(0, 1), SetDataTip(SPR_SHARED_ORDERS_ICON, STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP),
 | 
			
		||||
			NWidget(WWT_PANEL, COLOUR_GREY), SetResize(1, 0), SetFill(1, 1), EndContainer(),
 | 
			
		||||
			NWidget(WWT_RESIZEBOX, COLOUR_GREY), SetFill(0, 1),
 | 
			
		||||
		EndContainer(),
 | 
			
		||||
	EndContainer(),
 | 
			
		||||
 
 | 
			
		||||
@@ -209,6 +209,9 @@ uint Vehicle::Crash(bool flooded)
 | 
			
		||||
		v->MarkAllViewportsDirty();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (_settings_game.order.timetable_separation) this->ClearSeparation();
 | 
			
		||||
	if (_settings_game.order.timetable_separation) ClrBit(this->vehicle_flags, VF_TIMETABLE_STARTED);
 | 
			
		||||
 | 
			
		||||
	/* Dirty some windows */
 | 
			
		||||
	InvalidateWindowClassesData(GetWindowClassForVehicleType(this->type), 0);
 | 
			
		||||
	SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, WID_VV_START_STOP);
 | 
			
		||||
@@ -2138,6 +2141,10 @@ void Vehicle::HandleLoading(bool mode)
 | 
			
		||||
		case OT_LOADING: {
 | 
			
		||||
			uint wait_time = max(this->current_order.GetTimetabledWait() - this->lateness_counter, 0);
 | 
			
		||||
 | 
			
		||||
			/* Save time just loading took since that is what goes into the timetable */
 | 
			
		||||
			if (!HasBit(this->vehicle_flags, VF_LOADING_FINISHED))
 | 
			
		||||
				this->current_loading_time = this->current_order_time;	
 | 
			
		||||
 | 
			
		||||
			/* Not the first call for this tick, or still loading */
 | 
			
		||||
			if (mode || !HasBit(this->vehicle_flags, VF_LOADING_FINISHED) || this->current_order_time < wait_time) return;
 | 
			
		||||
 | 
			
		||||
@@ -2214,6 +2221,8 @@ CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command)
 | 
			
		||||
			if (flags & DC_EXEC) {
 | 
			
		||||
				this->current_order.SetDepotOrderType(ODTF_MANUAL);
 | 
			
		||||
				this->current_order.SetDepotActionType(halt_in_depot ? ODATF_SERVICE_ONLY : ODATFB_HALT);
 | 
			
		||||
				if (_settings_game.order.timetable_separation) this->ClearSeparation();
 | 
			
		||||
				if (_settings_game.order.timetable_separation) ClrBit(this->vehicle_flags, VF_TIMETABLE_STARTED);
 | 
			
		||||
				SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, WID_VV_START_STOP);
 | 
			
		||||
			}
 | 
			
		||||
			return CommandCost();
 | 
			
		||||
@@ -2230,6 +2239,9 @@ CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command)
 | 
			
		||||
				SetBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			if (_settings_game.order.timetable_separation) this->ClearSeparation();
 | 
			
		||||
			if (_settings_game.order.timetable_separation) ClrBit(this->vehicle_flags, VF_TIMETABLE_STARTED);
 | 
			
		||||
 | 
			
		||||
			this->current_order.MakeDummy();
 | 
			
		||||
			SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, WID_VV_START_STOP);
 | 
			
		||||
		}
 | 
			
		||||
@@ -2575,6 +2587,55 @@ void Vehicle::SetNext(Vehicle *next)
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Vehicle::ClearSeparation()
 | 
			
		||||
{
 | 
			
		||||
	if (this->ahead_separation == NULL && this->behind_separation == NULL) return;
 | 
			
		||||
 | 
			
		||||
	assert(this->ahead_separation != NULL);
 | 
			
		||||
	assert(this->behind_separation != NULL);
 | 
			
		||||
 | 
			
		||||
	this->ahead_separation->behind_separation = this->behind_separation;
 | 
			
		||||
	this->behind_separation->ahead_separation = this->ahead_separation;
 | 
			
		||||
 | 
			
		||||
	this->ahead_separation = NULL;
 | 
			
		||||
	this->behind_separation = NULL;
 | 
			
		||||
 | 
			
		||||
	SetWindowDirty(WC_VEHICLE_TIMETABLE, this->index);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Vehicle::InitSeparation()
 | 
			
		||||
{
 | 
			
		||||
	assert(this->ahead_separation == NULL && this->behind_separation == NULL);
 | 
			
		||||
	Vehicle *best_match = this;
 | 
			
		||||
	int lowest_separation;
 | 
			
		||||
	for (Vehicle *v_other = this->FirstShared(); v_other != NULL; v_other = v_other->NextShared()) {
 | 
			
		||||
		if ((HasBit(v_other->vehicle_flags, VF_TIMETABLE_STARTED)) && v_other != this) {
 | 
			
		||||
			if (best_match == this) {
 | 
			
		||||
				best_match = v_other;
 | 
			
		||||
				lowest_separation = 0; // TODO call SeparationBetween() here
 | 
			
		||||
			} else {
 | 
			
		||||
				int temp_sep = 0; // TODO call SeparationBetween() here
 | 
			
		||||
				if (temp_sep < lowest_separation && temp_sep != -1) {
 | 
			
		||||
					best_match = v_other;
 | 
			
		||||
					lowest_separation = temp_sep;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	this->AddToSeparationBehind(best_match);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Vehicle::AddToSeparationBehind(Vehicle *v_other)
 | 
			
		||||
{
 | 
			
		||||
	if (v_other->ahead_separation == NULL) v_other->ahead_separation = v_other;
 | 
			
		||||
	if (v_other->behind_separation == NULL) v_other->behind_separation = v_other;
 | 
			
		||||
 | 
			
		||||
	this->ahead_separation = v_other;
 | 
			
		||||
	v_other->behind_separation->ahead_separation = this;
 | 
			
		||||
	this->behind_separation = v_other->behind_separation;
 | 
			
		||||
	v_other->behind_separation = this;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Adds this vehicle to a shared vehicle chain.
 | 
			
		||||
 * @param shared_chain a vehicle of the chain with shared vehicles.
 | 
			
		||||
@@ -2632,6 +2693,9 @@ void Vehicle::RemoveFromShared()
 | 
			
		||||
 | 
			
		||||
	this->next_shared     = NULL;
 | 
			
		||||
	this->previous_shared = NULL;
 | 
			
		||||
 | 
			
		||||
	if (_settings_game.order.timetable_separation) this->ClearSeparation();
 | 
			
		||||
	if (_settings_game.order.timetable_separation) ClrBit(this->vehicle_flags, VF_TIMETABLE_STARTED);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void VehiclesYearlyLoop()
 | 
			
		||||
 
 | 
			
		||||
@@ -46,6 +46,7 @@ enum VehicleFlags {
 | 
			
		||||
	VF_TIMETABLE_STARTED,       ///< Whether the vehicle has started running on the timetable yet.
 | 
			
		||||
	VF_AUTOFILL_TIMETABLE,      ///< Whether the vehicle should fill in the timetable automatically.
 | 
			
		||||
	VF_AUTOFILL_PRES_WAIT_TIME, ///< Whether non-destructive auto-fill should preserve waiting times
 | 
			
		||||
	VF_AUTOMATE_TIMETABLE,	    ///< Whether the vehicle should manage the timetable automatically.
 | 
			
		||||
	VF_STOP_LOADING,            ///< Don't load anymore during the next load cycle.
 | 
			
		||||
	VF_PATHFINDER_LOST,         ///< Vehicle's pathfinder is lost.
 | 
			
		||||
	VF_SERVINT_IS_CUSTOM,       ///< Service interval is custom.
 | 
			
		||||
@@ -163,6 +164,9 @@ private:
 | 
			
		||||
	Vehicle *next_shared;               ///< pointer to the next vehicle that shares the order
 | 
			
		||||
	Vehicle *previous_shared;           ///< NOSAVE: pointer to the previous vehicle in the shared order chain
 | 
			
		||||
 | 
			
		||||
	Vehicle *ahead_separation;
 | 
			
		||||
	Vehicle *behind_separation;
 | 
			
		||||
 | 
			
		||||
public:
 | 
			
		||||
	friend const SaveLoad *GetVehicleDescription(VehicleType vt); ///< So we can use private/protected variables in the saveload code
 | 
			
		||||
	friend void FixOldVehicles();
 | 
			
		||||
@@ -184,6 +188,13 @@ public:
 | 
			
		||||
 | 
			
		||||
	CargoPayment *cargo_payment;        ///< The cargo payment we're currently in
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	/* Used for timetabling. */
 | 
			
		||||
	uint32 current_order_time;          ///< How many ticks have passed since this order started.
 | 
			
		||||
	uint32 current_loading_time;	    ///< How long loading took. Less than current_order_time if vehicle is early.
 | 
			
		||||
	int32 lateness_counter;             ///< How many ticks late (or early if negative) this vehicle is.
 | 
			
		||||
	Date timetable_start;               ///< When the vehicle is supposed to start the timetable.
 | 
			
		||||
 | 
			
		||||
	Rect coord;                         ///< NOSAVE: Graphical bounding box of the vehicle, i.e. what to redraw on moves.
 | 
			
		||||
 | 
			
		||||
	Vehicle *hash_viewport_next;        ///< NOSAVE: Next vehicle in the visual location hash.
 | 
			
		||||
@@ -595,6 +606,37 @@ public:
 | 
			
		||||
	 */
 | 
			
		||||
	inline Order *GetFirstOrder() const { return (this->orders.list == NULL) ? NULL : this->orders.list->GetFirstOrder(); }
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Get the vehicle ahead on track.
 | 
			
		||||
	 * @return the vehicle ahead on track or NULL when there isn't one.
 | 
			
		||||
	 */
 | 
			
		||||
	inline Vehicle *AheadSeparation() const { return this->ahead_separation; }
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Get the vehicle behind on track.
 | 
			
		||||
	 * @return the vehicle behind on track or NULL when there isn't one.
 | 
			
		||||
	 */
 | 
			
		||||
	inline Vehicle *BehindSeparation() const { return this->behind_separation; }
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Clears a vehicle's separation status, removing it from any chain.
 | 
			
		||||
	 */
 | 
			
		||||
	void ClearSeparation();
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Adds this vehicle to a shared vehicle separation chain.
 | 
			
		||||
	 * @param v_other a vehicle of the separation chain
 | 
			
		||||
	 * @pre !this->IsOrderListShared()
 | 
			
		||||
	 */
 | 
			
		||||
	void InitSeparation();
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Adds this vehicle behind another in a separation chain.
 | 
			
		||||
	 * @param v_other a vehicle of the separation chain.
 | 
			
		||||
	 * @pre !this->IsOrderListShared()
 | 
			
		||||
	 */
 | 
			
		||||
	void AddToSeparationBehind(Vehicle *v_other);
 | 
			
		||||
 | 
			
		||||
	void AddToShared(Vehicle *shared_chain);
 | 
			
		||||
	void RemoveFromShared();
 | 
			
		||||
 | 
			
		||||
@@ -662,6 +704,17 @@ public:
 | 
			
		||||
 | 
			
		||||
		this->profit_this_year = src->profit_this_year;
 | 
			
		||||
		this->profit_last_year = src->profit_last_year;
 | 
			
		||||
 | 
			
		||||
		this->current_order_time = src->current_order_time;
 | 
			
		||||
		this->current_loading_time = src->current_loading_time;
 | 
			
		||||
		this->lateness_counter = src->lateness_counter;
 | 
			
		||||
		this->timetable_start = src->timetable_start;
 | 
			
		||||
 | 
			
		||||
		if (HasBit(src->vehicle_flags, VF_TIMETABLE_STARTED)) SetBit(this->vehicle_flags, VF_TIMETABLE_STARTED);
 | 
			
		||||
		if (HasBit(src->vehicle_flags, VF_AUTOFILL_TIMETABLE)) SetBit(this->vehicle_flags, VF_AUTOFILL_TIMETABLE);
 | 
			
		||||
		if (HasBit(src->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME)) SetBit(this->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
 | 
			
		||||
 | 
			
		||||
		this->service_interval = src->service_interval;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -569,6 +569,9 @@ CommandCost CmdStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1,
 | 
			
		||||
	if (flags & DC_EXEC) {
 | 
			
		||||
		if (v->IsStoppedInDepot() && (flags & DC_AUTOREPLACE) == 0) DeleteVehicleNews(p1, STR_NEWS_TRAIN_IS_WAITING + v->type);
 | 
			
		||||
 | 
			
		||||
		if (_settings_game.order.timetable_separation) v->ClearSeparation();
 | 
			
		||||
		if (_settings_game.order.timetable_separation) ClrBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
 | 
			
		||||
 | 
			
		||||
		v->vehstatus ^= VS_STOPPED;
 | 
			
		||||
		if (v->type != VEH_TRAIN) v->cur_speed = 0; // trains can stop 'slowly'
 | 
			
		||||
		v->MarkDirty();
 | 
			
		||||
 
 | 
			
		||||
@@ -25,9 +25,11 @@ enum VehicleTimetableWidgets {
 | 
			
		||||
	WID_VT_CLEAR_TIME,                  ///< Clear time button.
 | 
			
		||||
	WID_VT_RESET_LATENESS,              ///< Reset lateness button.
 | 
			
		||||
	WID_VT_AUTOFILL,                    ///< Autofill button.
 | 
			
		||||
	WID_VT_AUTOMATE,                    ///< Automate button.
 | 
			
		||||
	WID_VT_EXPECTED,                    ///< Toggle between expected and scheduled arrivals.
 | 
			
		||||
	WID_VT_SHARED_ORDER_LIST,           ///< Show the shared order list.
 | 
			
		||||
	WID_VT_ARRIVAL_DEPARTURE_SELECTION, ///< Disable/hide the arrival departure panel.
 | 
			
		||||
	WID_VT_AUTO_SELECTION,              ///< Disable/hide the automate button.
 | 
			
		||||
	WID_VT_EXPECTED_SELECTION,          ///< Disable/hide the expected selection button.
 | 
			
		||||
	WID_VT_CHANGE_SPEED,                ///< Change speed limit button.
 | 
			
		||||
	WID_VT_CLEAR_SPEED,                 ///< Clear speed limit button.
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user