(svn r2955) Fix: make ottd start with the last resolution you had set (custom) (win32)
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@@ -2478,6 +2478,8 @@ void ShowVitalWindows(void)
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void GameSizeChanged(void)
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{
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_cur_resolution[0] = _screen.width;
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_cur_resolution[1] = _screen.height;
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RelocateAllWindows(_screen.width, _screen.height);
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ScreenSizeChanged();
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MarkWholeScreenDirty();
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