(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.

This commit is contained in:
rubidium
2009-05-22 22:22:46 +00:00
parent 7a37220881
commit 80e94b9bb1
33 changed files with 429 additions and 387 deletions

View File

@@ -9,6 +9,7 @@
#include "core/bitmath_func.hpp"
#include "vehicle_base.h"
struct Train;
/** enum to handle train subtypes
* Do not access it directly unless you have to. Use the access functions below
@@ -202,28 +203,6 @@ static inline bool EngineHasArticPart(const Vehicle *v)
return (v->Next() != NULL && IsArticulatedPart(v->Next()));
}
/**
* Get the next part of a multi-part engine.
* Will only work on a multi-part engine (EngineHasArticPart(v) == true),
* Result is undefined for normal engine.
*/
static inline Vehicle *GetNextArticPart(const Vehicle *v)
{
assert(EngineHasArticPart(v));
return v->Next();
}
/** Get the last part of a multi-part engine.
* @param v Vehicle.
* @return Last part of the engine.
*/
static inline Vehicle *GetLastEnginePart(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
while (EngineHasArticPart(v)) v = GetNextArticPart(v);
return v;
}
/** Tell if we are dealing with the rear end of a multiheaded engine.
* @param v Vehicle.
* @return True if the engine is the rear part of a dualheaded engine.
@@ -234,73 +213,24 @@ static inline bool IsRearDualheaded(const Vehicle *v)
return (IsMultiheaded(v) && !IsTrainEngine(v));
}
/** Get the next real (non-articulated part) vehicle in the consist.
* @param v Vehicle.
* @return Next vehicle in the consist.
*/
static inline Vehicle *GetNextVehicle(const Vehicle *v)
{
assert(v->type == VEH_TRAIN);
while (EngineHasArticPart(v)) v = GetNextArticPart(v);
/* v now contains the last artic part in the engine */
return v->Next();
}
/** Get the previous real (non-articulated part) vehicle in the consist.
* @param w Vehicle.
* @return Previous vehicle in the consist.
*/
static inline Vehicle *GetPrevVehicle(const Vehicle *w)
{
assert(w->type == VEH_TRAIN);
Vehicle *v = w->Previous();
while (v != NULL && IsArticulatedPart(v)) v = v->Previous();
return v;
}
/** Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.
* @param v Vehicle.
* @return Next vehicle in the consist.
*/
static inline Vehicle *GetNextUnit(const Vehicle *v)
{
assert(v->type == VEH_TRAIN);
Vehicle *w = GetNextVehicle(v);
if (w != NULL && IsRearDualheaded(w)) w = GetNextVehicle(w);
return w;
}
/** Get the previous real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.
* @param v Vehicle.
* @return Previous vehicle in the consist.
*/
static inline Vehicle *GetPrevUnit(const Vehicle *v)
{
assert(v->type == VEH_TRAIN);
Vehicle *w = GetPrevVehicle(v);
if (w != NULL && IsRearDualheaded(w)) w = GetPrevVehicle(w);
return w;
}
void CcBuildLoco(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2);
byte FreightWagonMult(CargoID cargo);
int CheckTrainInDepot(const Vehicle *v, bool needs_to_be_stopped);
int CheckTrainStoppedInDepot(const Vehicle *v);
void UpdateTrainAcceleration(Vehicle *v);
int CheckTrainInDepot(const Train *v, bool needs_to_be_stopped);
int CheckTrainStoppedInDepot(const Train *v);
void UpdateTrainAcceleration(Train *v);
void CheckTrainsLengths();
void FreeTrainTrackReservation(const Vehicle *v, TileIndex origin = INVALID_TILE, Trackdir orig_td = INVALID_TRACKDIR);
bool TryPathReserve(Vehicle *v, bool mark_as_stuck = false, bool first_tile_okay = false);
void FreeTrainTrackReservation(const Train *v, TileIndex origin = INVALID_TILE, Trackdir orig_td = INVALID_TRACKDIR);
bool TryPathReserve(Train *v, bool mark_as_stuck = false, bool first_tile_okay = false);
int GetTrainStopLocation(StationID station_id, TileIndex tile, const Vehicle *v, int *station_ahead, int *station_length);
int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, int *station_ahead, int *station_length);
void TrainConsistChanged(Train *v, bool same_length);
void TrainPowerChanged(Train *v);
Money GetTrainRunningCost(const Train *v);
/**
* This class 'wraps' Vehicle; you do not actually instantiate this class.
@@ -334,6 +264,87 @@ struct Train : public Vehicle {
Trackdir GetVehicleTrackdir() const;
TileIndex GetOrderStationLocation(StationID station);
bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
Train *First() { return (Train *)this->Vehicle::First(); }
Train *First() const { return (Train *)this->Vehicle::First(); }
Train *Next() { return (Train *)this->Vehicle::Next(); }
Train *Next() const { return (Train *)this->Vehicle::Next(); }
Train *Previous() { return (Train *)this->Vehicle::Previous(); }
Train *Previous() const { return (Train *)this->Vehicle::Previous(); }
};
/**
* Get the next part of a multi-part engine.
* Will only work on a multi-part engine (EngineHasArticPart(v) == true),
* Result is undefined for normal engine.
*/
static inline Train *GetNextArticPart(const Train *v)
{
assert(EngineHasArticPart(v));
return v->Next();
}
/** Get the last part of a multi-part engine.
* @param v Vehicle.
* @return Last part of the engine.
*/
static inline Train *GetLastEnginePart(Train *v)
{
assert(v->type == VEH_TRAIN);
while (EngineHasArticPart(v)) v = GetNextArticPart(v);
return v;
}
/** Get the next real (non-articulated part) vehicle in the consist.
* @param v Vehicle.
* @return Next vehicle in the consist.
*/
static inline Train *GetNextVehicle(const Train *v)
{
assert(v->type == VEH_TRAIN);
while (EngineHasArticPart(v)) v = GetNextArticPart(v);
/* v now contains the last artic part in the engine */
return v->Next();
}
/** Get the previous real (non-articulated part) vehicle in the consist.
* @param w Vehicle.
* @return Previous vehicle in the consist.
*/
static inline Train *GetPrevVehicle(const Train *w)
{
assert(w->type == VEH_TRAIN);
Train *v = w->Previous();
while (v != NULL && IsArticulatedPart(v)) v = v->Previous();
return v;
}
/** Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.
* @param v Vehicle.
* @return Next vehicle in the consist.
*/
static inline Train *GetNextUnit(const Train *v)
{
assert(v->type == VEH_TRAIN);
Train *w = GetNextVehicle(v);
if (w != NULL && IsRearDualheaded(w)) w = GetNextVehicle(w);
return w;
}
/** Get the previous real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.
* @param v Vehicle.
* @return Previous vehicle in the consist.
*/
static inline Train *GetPrevUnit(const Train *v)
{
assert(v->type == VEH_TRAIN);
Train *w = GetPrevVehicle(v);
if (w != NULL && IsRearDualheaded(w)) w = GetPrevVehicle(w);
return w;
}
#endif /* TRAIN_H */