Allow unpausing upstream savegames using PM_COMMAND_DURING_PAUSE
This commit is contained in:
@@ -75,6 +75,7 @@ enum PauseMode : byte {
|
||||
PM_PAUSED_ACTIVE_CLIENTS = 1 << 4, ///< A game paused for 'min_active_clients'
|
||||
PM_PAUSED_GAME_SCRIPT = 1 << 5, ///< A game paused by a game script
|
||||
PM_PAUSED_LINK_GRAPH = 1 << 6, ///< A game paused due to the link graph schedule lagging
|
||||
PM_COMMAND_DURING_PAUSE = 1 << 7, ///< A game paused, and a command executed during the pause; resets on autosave
|
||||
|
||||
/** Pause mode bits when paused for network reasons. */
|
||||
PMB_PAUSED_NETWORK = PM_PAUSED_ACTIVE_CLIENTS | PM_PAUSED_JOIN,
|
||||
|
Reference in New Issue
Block a user