Add several NewGRF variables to vehicle image callback whitelist

Add vehicle flags to control cached image invalidation

Various refactorings
This commit is contained in:
Jonathan G Rennison
2020-08-25 01:26:44 +01:00
parent c82d372d54
commit 810bfd276e
45 changed files with 325 additions and 161 deletions

View File

@@ -204,7 +204,7 @@ void DisasterVehicle::UpdatePosition(int x, int y, int z)
this->z_pos = z;
this->tile = TileVirtXY(x, y);
this->cur_image_valid_dir = INVALID_DIR;
this->InvalidateImageCache();
this->UpdateImage();
this->UpdatePositionAndViewport();
@@ -218,7 +218,7 @@ void DisasterVehicle::UpdatePosition(int x, int y, int z)
safe_y = Clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE);
u->z_pos = GetSlopePixelZ(safe_x, safe_y);
u->direction = this->direction;
u->cur_image_valid_dir = INVALID_DIR;
u->InvalidateImageCache();
u->UpdateImage();
u->UpdatePositionAndViewport();