Add several NewGRF variables to vehicle image callback whitelist

Add vehicle flags to control cached image invalidation

Various refactorings
This commit is contained in:
Jonathan G Rennison
2020-08-25 01:26:44 +01:00
parent c82d372d54
commit 810bfd276e
45 changed files with 325 additions and 161 deletions

View File

@@ -322,7 +322,7 @@ static uint32 GetDistanceFromNearbyHouse(uint8 parameter, TileIndex tile, HouseI
/**
* @note Used by the resolver to get values for feature 07 deterministic spritegroups.
*/
/* virtual */ uint32 HouseScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
/* virtual */ uint32 HouseScopeResolver::GetVariable(byte variable, uint32 parameter, GetVariableExtra *extra) const
{
switch (variable) {
/* Construction stage. */
@@ -438,7 +438,7 @@ static uint32 GetDistanceFromNearbyHouse(uint8 parameter, TileIndex tile, HouseI
DEBUG(grf, 1, "Unhandled house variable 0x%X", variable);
*available = false;
extra->available = false;
return UINT_MAX;
}
@@ -446,7 +446,7 @@ static uint32 GetDistanceFromNearbyHouse(uint8 parameter, TileIndex tile, HouseI
/**
* @note Used by the resolver to get values for feature 07 deterministic spritegroups.
*/
/* virtual */ uint32 FakeHouseScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
/* virtual */ uint32 FakeHouseScopeResolver::GetVariable(byte variable, uint32 parameter, GetVariableExtra *extra) const
{
switch (variable) {
/* Construction stage. */
@@ -500,7 +500,7 @@ static uint32 GetDistanceFromNearbyHouse(uint8 parameter, TileIndex tile, HouseI
DEBUG(grf, 1, "Unhandled house variable 0x%X", variable);
*available = false;
extra->available = false;
return UINT_MAX;
}