Add several NewGRF variables to vehicle image callback whitelist

Add vehicle flags to control cached image invalidation

Various refactorings
This commit is contained in:
Jonathan G Rennison
2020-08-25 01:26:44 +01:00
parent c82d372d54
commit 810bfd276e
45 changed files with 325 additions and 161 deletions

View File

@@ -50,7 +50,7 @@ struct HouseScopeResolver : public CommonHouseScopeResolver {
}
uint32 GetRandomBits() const override;
uint32 GetVariable(byte variable, uint32 parameter, bool *available) const override;
uint32 GetVariable(byte variable, uint32 parameter, GetVariableExtra *extra) const override;
uint32 GetTriggers() const override;
};
@@ -70,7 +70,7 @@ struct FakeHouseScopeResolver : public CommonHouseScopeResolver {
: CommonHouseScopeResolver(ro, house_id)
{ }
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, GetVariableExtra *extra) const;
};
/** Resolver object to be used for houses (feature 07 spritegroups). */