Add several NewGRF variables to vehicle image callback whitelist

Add vehicle flags to control cached image invalidation

Various refactorings
This commit is contained in:
Jonathan G Rennison
2020-08-25 01:26:44 +01:00
parent c82d372d54
commit 810bfd276e
45 changed files with 325 additions and 161 deletions

View File

@@ -14,6 +14,8 @@
#include "newgrf_profiling.h"
#include "core/pool_func.hpp"
#include "vehicle_type.h"
#include "newgrf_cache_check.h"
#include "scope_info.h"
#include "safeguards.h"
@@ -72,7 +74,7 @@ RandomizedSpriteGroup::~RandomizedSpriteGroup()
free(this->groups);
}
static inline uint32 GetVariable(const ResolverObject &object, ScopeResolver *scope, byte variable, uint32 parameter, bool *available)
static inline uint32 GetVariable(const ResolverObject &object, ScopeResolver *scope, byte variable, uint32 parameter, GetVariableExtra *extra)
{
uint32 value;
switch (variable) {
@@ -93,7 +95,7 @@ static inline uint32 GetVariable(const ResolverObject &object, ScopeResolver *sc
/* First handle variables common with Action7/9/D */
if (variable < 0x40 && GetGlobalVariable(variable, &value, object.grffile)) return value;
/* Not a common variable, so evaluate the feature specific variables */
return scope->GetVariable(variable, parameter, available);
return scope->GetVariable(variable, parameter, extra);
}
}
@@ -122,10 +124,10 @@ static inline uint32 GetVariable(const ResolverObject &object, ScopeResolver *sc
* @param[out] available Set to false, in case the variable does not exist.
* @return Value
*/
/* virtual */ uint32 ScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
/* virtual */ uint32 ScopeResolver::GetVariable(byte variable, uint32 parameter, GetVariableExtra *extra) const
{
DEBUG(grf, 1, "Unhandled scope variable 0x%X", variable);
*available = false;
extra->available = false;
return UINT_MAX;
}
@@ -199,9 +201,6 @@ static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, ScopeResolver
}
}
bool _sprite_group_resolve_check_veh_check = false;
VehicleType _sprite_group_resolve_check_veh_type;
static bool RangeHighComparator(const DeterministicSpriteGroupRange& range, uint32 value)
{
return range.high < value;
@@ -219,9 +218,8 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) con
DeterministicSpriteGroupAdjust *adjust = &this->adjusts[i];
/* Try to get the variable. We shall assume it is available, unless told otherwise. */
bool available = true;
GetVariableExtra extra(adjust->and_mask << adjust->shift_num);
if (adjust->variable == 0x7E) {
_sprite_group_resolve_check_veh_check = false;
const SpriteGroup *subgroup = SpriteGroup::Resolve(adjust->subroutine, object, false);
if (subgroup == nullptr) {
value = CALLBACK_FAILED;
@@ -232,59 +230,12 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) con
/* Note: 'last_value' and 'reseed' are shared between the main chain and the procedure */
} else if (adjust->variable == 0x7B) {
_sprite_group_resolve_check_veh_check = false;
value = GetVariable(object, scope, adjust->parameter, last_value, &available);
value = GetVariable(object, scope, adjust->parameter, last_value, &extra);
} else {
if (_sprite_group_resolve_check_veh_check) {
switch (adjust->variable) {
// whitelist of variables which can be checked without requiring an immediate re-check on the next tick
case 0xC:
case 0x1A:
case 0x1C:
case 0x25:
case 0x40:
case 0x41:
case 0x42:
case 0x47:
case 0x49:
case 0x4B:
case 0x4D:
case 0x60:
case 0x7D:
case 0x7F:
case 0x80 + 0x0:
case 0x80 + 0x1:
case 0x80 + 0x4:
case 0x80 + 0x5:
case 0x80 + 0x39:
case 0x80 + 0x3A:
case 0x80 + 0x3B:
case 0x80 + 0x3C:
case 0x80 + 0x3D:
case 0x80 + 0x44:
case 0x80 + 0x45:
case 0x80 + 0x46:
case 0x80 + 0x47:
case 0x80 + 0x5A:
case 0x80 + 0x72:
case 0x80 + 0x7A:
break;
case 0x80 + 0x62:
// RoadVehicle::state
if (_sprite_group_resolve_check_veh_type != VEH_ROAD) {
_sprite_group_resolve_check_veh_check = false;
}
break;
default:
_sprite_group_resolve_check_veh_check = false;
break;
}
}
value = GetVariable(object, scope, adjust->variable, adjust->parameter, &available);
value = GetVariable(object, scope, adjust->variable, adjust->parameter, &extra);
}
if (!available) {
if (!extra.available) {
/* Unsupported variable: skip further processing and return either
* the group from the first range or the default group. */
return SpriteGroup::Resolve(this->error_group, object, false);